|
05-14-2012, 11:21 AM | #1 |
Join Date: Jul 2009
Location: Indiana
|
Epic Munchkin Quest?
Does anyone know if there are any plans on making rules for Epic Munchkin Quest?
__________________
I don't practice what I preach because I'm not the kind of person I'm preaching to. Munchkin stuff: https://docs.google.com/document/d/1...ZUCvPIc6Y/edit MiB #9933 |
05-14-2012, 12:01 PM | #2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: Epic Munchkin Quest?
No, there are not. MQ goes too long already.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
05-14-2012, 12:09 PM | #3 |
Join Date: Jul 2009
Location: Indiana
|
Re: Epic Munchkin Quest?
hehe... good to know. My timeslot for my demos at my FLGS are two hours. I hope I can make that work.
__________________
I don't practice what I preach because I'm not the kind of person I'm preaching to. Munchkin stuff: https://docs.google.com/document/d/1...ZUCvPIc6Y/edit MiB #9933 |
05-14-2012, 12:23 PM | #4 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: Epic Munchkin Quest?
Strong suggestion: for MQ demos, start the players at Level 5.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
05-14-2012, 12:36 PM | #5 |
Join Date: Jul 2009
Location: Indiana
|
Re: Epic Munchkin Quest?
Thanks for the suggestion. After reading many of the other threads, I might even start them with additional cards in their opening hand.
__________________
I don't practice what I preach because I'm not the kind of person I'm preaching to. Munchkin stuff: https://docs.google.com/document/d/1...ZUCvPIc6Y/edit MiB #9933 |
05-14-2012, 03:50 PM | #6 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Epic Munchkin Quest?
Yeah, my first MQ demo went five hours long -- it was crazy. So If I could make another suggestion or two, speaking from experience:
1. Yes, start them at Level 5 -- but also rule that you cannot drop below Level 5. That way no one gets knocked so far back that he can't easily catch up. 2. Start everyone with one less Move. (This is even suggested in the expansion rules.) It vastly speeds up everyone's turn. 3. Be sure to tell everyone that anyone who helps a Level 10 guy win automatically shares the victory as well. That way, instead of every boss fight turning into (e.g.) a 3-vs-1 battle, some become 2-on-2 battles, which makes it more likely for someone to eventually win. If you're giving out extra promos for the winners, state explicitly that shared victories mean both winners get a full bundle of promos; they don't have to split the bundle.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
|