05-19-2014, 09:23 AM | #31 | |
Banned
Join Date: Jan 2013
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Re: Surviving the Zombie Apocalyse
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World War Z method of having it transmitted via infected bootleg transplant organs was interesting too. Having infections just pop up randomly across the world could cause some confusion and might get out of hand as cover ups and misinformation slowed response. There were flare up that were initially settled quickly as suggested but due to bureacracy and other issues they started getting out of hand and rather than reveal the crisis, the governments involved chose to try and keep it quiet to avoid panic (and maintain a semblance of competence) and things went pear shaped. I can see something like that happening in the real world. |
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05-19-2014, 09:27 AM | #32 | |
Banned
Join Date: Jan 2013
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Re: Surviving the Zombie Apocalypse
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Last edited by Keiko; 05-19-2014 at 09:31 AM. |
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05-19-2014, 10:04 AM | #33 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Surviving the Zombie Apocalyse
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Granted, WWZ is also one of the few "zombie" books I have read: I kind of have a love/hate/kill it with fire* relationship with zombies so I can't stand watching most zombie films but find them interesting to read about or experience in limited quantities. For example when it comes to video games, I do not play Resident Evil games but absolutely love The Typing of the Dead, enjoy using Lord Raptor in Darkstalkers, etc. *I am aware that trying to kill zombies with fire can be a very bad idea depending on the circumstances and setting. ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 05-19-2014 at 10:33 AM. |
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05-19-2014, 10:40 AM | #34 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Surviving the Zombie Apocalypse
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-19-2014, 10:58 AM | #35 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Surviving the Zombie Apocalypse
My previous post was an apology. This one is separate because it's more of an explanation:
In the zombie (sub-)genre, the classic model commonly held to be embodied by George A. Romero's work – slow undead who attack in hordes, eat people, and propagate infection – is by far the best-known one, popular with fans of zombie fiction. The problem is that it's so popular that it has become the victim of its own success . . . I've seen a dozen people on these and other forums write words to the effect of, "I'm so tired of zombies!" I've and heard many a friend utter the same thing. A little interrogation reveals that most of these people mean that they're tired of the tried-and-true approach of "traditional" zombie stories. Consequently, the work of a writer of material on zombies will fall on an axis that has "Writing about the classics, which appeals to the safe market of dyed-in-the-wool zombie fans" at one end, and "Writing about new stuff, which might just bring in new fans" at the other. Where you end up on the axis depends on (1) how engaging you find those poles, and (2) your marketing goals. I was trying to reach "all gamers," so I went right down the middle. However, I do find the traditional stuff less fun to write about, because there's less room for innovation. I did not say that or even hint at it in GURPS Zombies, but around the water cooler (i.e., here), I'll express my opinion because – like everybody else – I do have one I'd like to share.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-19-2014, 11:03 AM | #36 | |
Banned
Join Date: Jan 2013
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Re: Surviving the Zombie Apocalypse
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05-19-2014, 11:16 AM | #37 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Surviving the Zombie Apocalypse
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— * Writing certainly can, but the hasty, character-limited squibs found on forums and in messaging media rarely offer the necessary context.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-19-2014, 01:14 PM | #38 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Surviving the Zombie Apocalypse
Quote:
Given how often I feel like I am trying to reason with zombies or wake up to discover I have been reasoning as a zombie (>_<) my commenting on it also seems strangely on topic. ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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05-19-2014, 03:20 PM | #39 |
Join Date: Jul 2006
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Re: Surviving the Zombie Apocalypse
My cousin once built a "zombie rehab centre" during a game of Zombies out of her kill pile and unused tiles, thus pre-empting Shaun of the Dead by several years ... and possibly Hershell's barn as well, I'm not sure.
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05-19-2014, 05:38 PM | #40 |
Join Date: Jun 2006
Location: On the road again...
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Re: Surviving the Zombie Apocalypse
One thing that may give your players pause is if the zombies develop (or are drones controlled by) a hive mind. Suddenly, even the lone shambler who is typically just to be avoided is the eyes and ears of an even greater threat. The shambling zombies are mere cannon fodder, but once they reach a minimum number of animated, they start to use rudimentary tactics, blocking paths in order to herd the living who are avoiding them into an ambush. Even more zombies in the horde may get a few "enhanced" zombies, which could be professional athletes to infected soldiers who retain their skills.
What irks me the most is the "it can only be spread by bite; oh, by the way, the whole world goes to hell from ground zero in under a day" you see in a lot of zombie fiction. That implies simultaneous outbreaks in every major metro area, which means someone released them into the "wild". It may be a plot point to find the org that released them.
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zombie apocalipse, zombies |
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