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Old 02-08-2014, 07:30 PM   #41
cynical13
 
Join Date: Oct 2013
Location: Somewhere in the midwest
Default Re: DEAD AIRWAY [IC]

"I believe that we should make our way to the maintenance areas. Given time, I should be able to come up with some... suitable concoctions to deal with these creatures."

The professor clasps his hands together then goes "Boom."
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Old 02-08-2014, 07:35 PM   #42
FrumpyAndy
 
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Default Re: DEAD AIRWAY [IC]

"There doesn't seem to be a great solution, so I think the most important thing is we stick together."
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Old 02-08-2014, 08:39 PM   #43
Justin_Bedard
 
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Location: Saint John, NB, Canada
Default Re: DEAD AIRWAY [IC]

(it kinda sucks we're missing 2 people...)

"I agree with red, we should try to compromise. there could be a solution to this is we think it out. for now let's jus-"
-BANG-CRASH-
Coming from the terminal doors came the sound of broken glass hitting the floor, as the infected slammed themselves together against the wood and steel barricades.
"Well, ****!"
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Old 02-08-2014, 09:35 PM   #44
cynical13
 
Join Date: Oct 2013
Location: Somewhere in the midwest
Default Re: DEAD AIRWAY [IC]

"Yes, well," Riddle places the radio into his suitcase an turns towards the incoming hoard of zombies. He squints at them, trying to get them into focus. "Is it quite as bad as it sounds?"
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Old 02-08-2014, 09:45 PM   #45
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Default Re: DEAD AIRWAY [IC]

The barricade creeks as a dozen infected push relentlessly. Suddenly, A screech unlike any before is met with cracking of wood.

An infected twice the size of the others busts down the barricade, right through the middle. "Oh m-my god!" squeaks glenn, peering at the hulking giant. It turns it's gaze towards the survivors and bellows, and begins shambling forward.

it's currently 20 feet from the group. 2 infected have hobbled into the terminal, and are 26 feet away.

(i'm gonna sign off now, it's pretty late...)

Last edited by Justin_Bedard; 02-08-2014 at 10:24 PM.
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Old 02-09-2014, 05:54 AM   #46
FrumpyAndy
 
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Default Re: DEAD AIRWAY [IC]

(Is it just Red, Rosco and Glenn with guns?)

Red dives to the west side of the room where his suitcase is, and gets a chair between himself and the oncoming creatures. He aims his shotgun at the large one.

"Spread out a bit so they can't reach us all at once! Sierra, get behind one of us toots!"

Last edited by FrumpyAndy; 02-09-2014 at 06:14 AM.
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Old 02-09-2014, 10:16 AM   #47
Justin_Bedard
 
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Location: Saint John, NB, Canada
Default Re: DEAD AIRWAY [IC]

Glenn sprints to the left hand side of the terminal, pulling his pistol out, and turning to aim.

The Heavy is now 18 feet away from the center group.
The infected are 22 and 23 feet away from the center group. One of them are headed towards Red.
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Old 02-09-2014, 10:26 AM   #48
the_matrix_walker
 
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Location: Lynn, MA
Default Re: DEAD AIRWAY [IC]

In a smooth action, Rosco raises his pistol and fires a shot between the behemoth's eyes.
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Old 02-09-2014, 10:37 AM   #49
Justin_Bedard
 
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Default Re: DEAD AIRWAY [IC]

< Roll vs. skill, +1,-1 for large target with no aiming. -5 for aiming at the head. +5 for your gunslinger advantage,>

Sierra backs up, going to the center of the room. she opens her purse and pulls out a small gun, and takes aim.

Glenn fires his pistol twice, and lines up his shot again.

<First shot; 13/14+2. Damage 6 on torso (10). Second shot; 9/14-1. Damage 11 on chest.>

The gargantuan infected is blown back by the shots, but keeps moving. It's now running at the center group, only 14 feet away. The normal infected are now 16 and 17 feet away, catching up to the heavy.

Last edited by Justin_Bedard; 02-09-2014 at 10:43 AM.
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Old 02-09-2014, 10:40 AM   #50
the_matrix_walker
 
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Default Re: DEAD AIRWAY [IC]

(Rosco is a sharpshooter, he gets full acc of his high quality acc 5 weapon with no aim required, and +1 for Weapon bond, so effective Guns-20 before penalties)

Guns - 20 (3d6=8)

Colt Damage (3d6-1=6) (x4 for the brain)


(I miscalculated on IC, so rerolled it as a single shot. Let me know if I should do a wayback round, as I'd have started firing as soon as he burst through)

Last edited by the_matrix_walker; 02-09-2014 at 10:58 AM.
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