Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 12-25-2013, 01:03 PM   #1
Onkl
 
Onkl's Avatar
 
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Waste-to-Energy Plant & Zombies

Hi guys

I am playing in a zombie-apocalypse campagin which takes place today in our hometown of Solothurn, Switzerland.

We're now three sessions in and the question of a fortified camp has come up. We all agreed on the local Waste-to-Energy Incineration Plant called KEBAG. Since the plant is beset by two rivers (Aare and Emme), has a railroad connection as well as a water treatment plant and it is gated in.

We figured it was a pretty cool place to stay, if we can keep the burners running.

My idea was that we could use bulldozers shove the cut up zombie pieces into the incinerator to keep us powered up.

Is this at all possible? The way I understand these incinerators they only need burners to fire them up, or if the burned material is unsuitable...

So, how well do bodies burned? Well enough to keep us powered up?

Cheers and a merry Xmas!
Onkl is offline   Reply With Quote
Old 12-25-2013, 01:45 PM   #2
Hemlock
 
Join Date: Nov 2007
Default Re: Waste-to-Energy Plant & Zombies

it's my understanding that the human body (and therefore a reanimated human body) is about 70-75% water by volume ... so unless your incinerators are able to burn water as a fuel source (highly unlikely), the zombies would not be a suitable fuel for your idea.

AFAIK, most trash incinerators use 'regular' trash i.e. kitchen waste, paper, magazines, junk mail, clothing ... i.e. stuff that actually burns. Crematoriums (used for disposing of human remains) don't burn the body so much as expose the corpse of the deceased to excessive heat (usually from natural gas) and let most of the corpse evaporate before the corpse itself catches fire. (It is occasionally useful to have cousins in the mortuary industry).

Also, although the railroad terminal presents interesting possibilities, the two rivers may actually be a weakness. Unless you can effectively fence off the underwater portion of the river (unlikely in a post apocalyptic scenario), the undead will be able to use the river bed as an avenue of approach into your compound. And you won't see them coming until they are emerging from the river ... not a happy thing.
Hemlock is offline   Reply With Quote
Old 12-25-2013, 01:55 PM   #3
Onkl
 
Onkl's Avatar
 
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Re: Waste-to-Energy Plant & Zombies

Quote:
Originally Posted by Hemlock View Post
it's my understanding that the human body (and therefore a reanimated human body) is about 70-75% water by volume ... so unless your incinerators are able to burn water as a fuel source (highly unlikely), the zombies would not be a suitable fuel for your idea.
Unless we could get rid of the water somehow first, dry them out... yeah, you make perfect sense... It's hard to burn water :P

Quote:
Originally Posted by Hemlock View Post
Also, although the railroad terminal presents interesting possibilities, the two rivers may actually be a weakness. Unless you can effectively fence off the underwater portion of the river (unlikely in a post apocalyptic scenario), the undead will be able to use the river bed as an avenue of approach into your compound. And you won't see them coming until they are emerging from the river ... not a happy thing.
One river is very shallow, the other one is deep...

I think the deep one could be able to pull the zombies with them... the shallow one could be problem...

Here's a map of the location


Cheers!

ps. Coming to think of it... we should get to a biogas facility, there you should be able to make methane from the zombie corpses... or something similar. ;)
Onkl is offline   Reply With Quote
Old 12-25-2013, 06:00 PM   #4
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Waste-to-Energy Plant & Zombies

If you dehydrate the zombies first, then sure, fatty tissues will burn. Otherwise, you need considerable heat to actually burn a human.
Nereidalbel is offline   Reply With Quote
Old 12-26-2013, 11:05 AM   #5
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Waste-to-Energy Plant & Zombies

Also, what effect might breathing in the fumes of burning them have?
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 12-26-2013, 01:52 PM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Waste-to-Energy Plant & Zombies

Quote:
Originally Posted by RyanW View Post
Also, what effect might breathing in the fumes of burning them have?
If the virus responsible for zombies can become airborne via smoke, you've doomed everybody!
Nereidalbel is offline   Reply With Quote
Old 12-26-2013, 05:18 PM   #7
Onkl
 
Onkl's Avatar
 
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Re: Waste-to-Energy Plant & Zombies

So far we have found nearly zero survivors... whatever happened... it has doomed us all.. or so we think!

It would be devious of the GM to make the fumes of the zombie corpses infectious...
Onkl is offline   Reply With Quote
Old 12-27-2013, 03:27 AM   #8
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Waste-to-Energy Plant & Zombies

Quote:
Originally Posted by Onkl View Post
So far we have found nearly zero survivors... whatever happened... it has doomed us all.. or so we think!

It would be devious of the GM to make the fumes of the zombie corpses infectious...
It would make sense, though.
Nereidalbel is offline   Reply With Quote
Reply

Tags
energy, zombies


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.