03-18-2008, 04:13 AM | #21 | |
Join Date: Dec 2007
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Re: Ogre Minis Revision Issue: Mark VII
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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03-18-2008, 09:02 AM | #22 | ||
Join Date: Sep 2004
Location: The North American Combine
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Re: Ogre Minis Revision Issue: Mark VII
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"There is no such thing as a dangerous weapon, only dangerous men." "Death is certain, life is not." "No one assails me without punishment" |
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03-18-2008, 10:07 AM | #23 | |
Join Date: Jan 2005
Location: Minnesota
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Re: Ogre Minis Revision Issue: Mark VII
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03-22-2008, 02:11 PM | #24 |
Join Date: Sep 2004
Location: The North American Combine
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Re: Ogre Minis Revision Issue: Mark VII
OK, I've been looking this over, and I still think it's to heavy to move with only 96 tread units. The weights got to be reduced, or more treads have to be added. And I still think that it needs more missile racks, and fewer missiles. It's far to easy to knock out the racks, trapping the missiles inside the main body. Six Missile Racks, and 24 missiles seems like a good mix. As for the rest of its armament, 12 SB may be too many, but I'd have to tinker with it a bit more to see what I think.
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"There is no such thing as a dangerous weapon, only dangerous men." "Death is certain, life is not." "No one assails me without punishment" |
03-23-2008, 10:51 PM | #25 |
Join Date: Feb 2008
Location: Jacksonville Florida
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Re: Ogre Minis Revision Issue: Mark VII
Out of curiosity, have any of you guys read the Bolo series by Keith Laumer?
I would presume that you have, since they are the presumptive source of inspiration for this game. Check out the Wikipedia entry for them! http://en.wikipedia.org/wiki/Bolo_tank If your unfamiliar, note the chart on Mark's, what it fails to mention, and this is expounded in one of the Bolo Book anthology series, are the speeds and armaments of these monsters as they are continually improved upon. Just wanted to bring that up. David. |
03-26-2008, 01:10 PM | #26 |
Join Date: Aug 2004
Location: In the State of Jefferson
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Re: Ogre Minis Revision Issue: Mark VII
Looking over the proposed design specs and looking at my Mark VI figure, I can't see how the engineers would get 12 SB onto a frame without a radical change in their design philosophy. I think the suggested 5 MB idea is better and more aesthetically pleasing too. 5 MB, 8 SB, 6 MR, 30 Missiles, 24 APs, 96 Tread Units, 4" Move (1" per 24 treads) Cost 325. I confess I like my bigger OGREs to have lots of teeth.
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"God may not play dice with the universe, but I have to." OGRE Geek Code: S+ 01+ 02++ G+++ S+++ RP+++ OM+++ B+++ GO() O3D+++ PO +++ HR/NU++ MK1+ MK2+ MK3+ MK4+ MK5+ MK6+ F+ D+ CM+ W+ |
03-26-2008, 04:25 PM | #27 |
Join Date: Mar 2008
Location: Orlando, FL. Please forgive me...
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Re: Ogre Minis Revision Issue: Mark VII
Sorry for getting slightly off-topic, but all this talk about customizing the MK VII made me think: Would it be possible for Gray Cat Casting to produce "OGRE Templates" That is, different size Ogre hulls (from MK III to MK VII size) but without the mains, secondaries, APs, missiles, etc., mountings molded onto the hull, but instead into the base of the weapons themselves? You could then buy say, a MK V hull and then with a "bag" of weapons (sold seperately, natch) make your OWN MK V variant. Then go ahead and cost it out with the calculator.
You'd need your opponent's permission to field such "customized" Ogres, (since they're not canon) but I doubt most OGRE players would have a problem with that. (Except maybe that they'd want to quickly order up their own selection of hulls and a few bags of parts...)
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"How do you know it's an OGRE Ninja if we can't see it... Oh, right..." John H. |
06-12-2008, 09:05 PM | #28 |
President and EIC
Join Date: Jul 2004
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Re: Ogre Minis Revision Issue: Mark VII
Reviewing all this, I'm thinking that a more practical VII than the one described above would be slow, would field upgraded armament allowing longer ranges (maybe not HWZ-class damage, but HWZ-class ranges), and would have some sort of weapon system specifically designed to deal with cruise missiles, or even "nuke 'em from orbit." It would be an Ogre-killer, with main weapon systems that would let it get the first strike on any lesser cybertank. (Maybe not practical in real life, but that would in my current thinking be the goal of the planners.) I may remove the VII from the First Edition Revised, and leave it for later discussion.
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06-13-2008, 04:05 AM | #29 | |
Join Date: Sep 2004
Location: The North American Combine
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Re: Ogre Minis Revision Issue: Mark VII
Quote:
__________________
"There is no such thing as a dangerous weapon, only dangerous men." "Death is certain, life is not." "No one assails me without punishment" |
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06-20-2008, 12:54 PM | #30 |
Join Date: Mar 2008
Location: Oregon
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Re: Ogre Minis Revision Issue: Mark VII
Well for the OGRE Mark VII, you COULD input what it is supposed to have and use this tool...
I came up with 259 VPs and 23 VP overloaded. This is for 4 Missile Racks, 32 internal missiles, 4 mains, 12 secondaries, 24 APs and 96 M2 XHvy Treads. This is just what I got. What did YOU get? |
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