07-31-2018, 10:54 PM | #11 |
Join Date: Mar 2013
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Re: DF monsters for non-DF Fantasy?
If your players tend to use intelligent battle tactics, monsters don't. So no ganging up to take out one PC at a time, racing past/flanking fighters to swamp the wizard etc.
Stupid monsters could use even worse tactics, so All-out Attacks on characters with good defences or All out Defence after a nasty hit (because they are panicked) etc. Most monsters die* at 0 HP. I often use this anyway for book keeping purposes. * fall over and stop fighting. |
08-01-2018, 05:18 AM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: DF monsters for non-DF Fantasy?
Many (most?) of the monsters are not intended to be used as 1=a threat for 5 x 250 pt pcs. For those, the answer is simply "use less". Dino men are not only modest in statistics and lore DR, but they tend to stop mid fight to eat the bodies of the fallen, which wastes actions. Horde zombies are also anemic, although they lack Unnatural - add that inn and you can probably use them in bulk (just not 40-50 at a time). Regular zombies and skeletons are certainly something you can dispense in ones and twos to get a feel for your party.
In a less gonzo fantasy game, unless a monster is motivated by Fanaticism (some should be, most not) or Berserk (few are) they should try to surrender or run if they take a major wound, if an ally takes a major wound, and some really should consider running (or at least falling back) after any wound. Injuries suck. I've had dino men play dead after a major wound ( badly - "Ack! Me dead!" ) which is like surrendering in that they're out of the fight. And probably trying to crawl away when nobody is watching. Also, DF assumes basically everything reacts to PCs at -5 or even worse - you aren't bound by that, and a group of three orcs is less threatening if you can have tense negotiations with them, or five dino men if you can just give them rood to go away and get out of your hair. Anything with a weapon can be nerfed simply by downgrading the weapon or taking it away. Anything with armor can be similarly nerfed.
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08-01-2018, 01:17 PM | #13 |
Join Date: Nov 2009
Location: GMT-5
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Re: DF monsters for non-DF Fantasy?
I may be in the minority, but I've never subscribed to the strategy of "balancing threat levels" in DF or otherwise. For the games I run, having the PCs face a large variation in threat levels is a plus. For us, there should be encounters that the PCs find really easy, encounters that are so challenging that they cannot be overcome by physical force (or whatever the usual hammer is for the campaign), and everything in between. We prefer encounters that have threat levels determined by what makes coherent, organic sense in the game world rather than by meta-game "balance." I find that fine-tuning the threat level takes away from the verisimilitude and, in turn, the sense of immersion. There are video games for scratching that itch.
YMMV |
08-01-2018, 02:50 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DF monsters for non-DF Fantasy?
Even if you don't specifically have a plan for PCs to fight a given monster, it's worth understanding likely results if they do so.
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08-01-2018, 07:30 PM | #15 | |
Join Date: Feb 2016
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Re: DF monsters for non-DF Fantasy?
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08-02-2018, 09:38 AM | #16 | |
Join Date: Nov 2009
Location: GMT-5
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Re: DF monsters for non-DF Fantasy?
Quote:
So I don't ask myself, "What would be an appropriate encounter for the level of difficulty I want the PCs to face?" Instead I ask, "What would the established game world naturally have in this place?" Though to be honest, this is my ideal that I work towards. In practice, those darned thoughts of difficulty manage to sneak into my plans from time to time. |
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