07-11-2018, 01:20 AM | #81 |
Join Date: Apr 2005
Location: France
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Re: Attribute levels and their meanings.
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07-11-2018, 01:32 AM | #82 |
Banned
Join Date: May 2017
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Re: Attribute levels and their meanings.
Lets take How to be a GURPS GM and adapt it for our little exercise:
10: Average (most scores for most people). 11: Above-Average (high side of able-bodied, probably a good average for adventurers). 12: Exceptional (highest you’ll likely meet on the street, above-average for adventurers). 13: Amazing (highest you’ll likely see or hear about, strongly defines an adventurer). 14: Legendary (historical “bests” and remarkable fictional heroes). 15: Mythic (astounding even among great heroes in fiction and folklore). And do the same for skills in order to get them down to the levels of the Contact Advantage, unlocking an option of Contact Skill 24 for World-Class personal skills of 18-21. |
07-11-2018, 01:36 AM | #83 | |
Join Date: Apr 2005
Location: France
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Re: Attribute levels and their meanings.
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Likewise, I would avoid such a conversion for D&D characters. D&D characters with STR 18 are supposed to have the maximum heroic human strength, not the maximum realistic one. And, in GURPS, maximum heroic ST is 20, not 14 (which is what gives the +4 modifier). |
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07-11-2018, 01:42 AM | #84 | |
Join Date: Apr 2005
Location: France
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Re: Attribute levels and their meanings.
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Even with How to be a GURPS GM written exactly as it currently is, GURPS rules do agree with most of what you said about comparison with real feats. There is no need to say that a mythic astounding hero in fiction is necessarily weaker than a gorilla or a bear. Most of them are to the contrary able to do fits that such animals cannot do. |
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07-11-2018, 01:56 AM | #85 | |
Banned
Join Date: May 2017
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Re: Attribute levels and their meanings.
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07-11-2018, 02:02 AM | #86 |
Join Date: Apr 2005
Location: France
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Re: Attribute levels and their meanings.
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07-11-2018, 06:39 AM | #87 |
Join Date: Feb 2016
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Re: Attribute levels and their meanings.
But all of the books do not fit together, we pick and choose what books we want to use in GURPS. I choose not to use a book that tells me how to be a GM in GURPS because I have been playing since '88 and running games since '92. I know how to run a GURPS game, I do not need any book to tell be how to do it, especially since I will likely have different opinions about what is balanced, plausible, or realistic than the author of the book.
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07-11-2018, 07:32 AM | #88 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Attribute levels and their meanings.
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07-11-2018, 09:07 AM | #89 | |
Join Date: Dec 2007
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Re: Attribute levels and their meanings.
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07-11-2018, 09:14 AM | #90 |
Join Date: Jul 2018
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Re: Attribute levels and their meanings.
Yeah as I recall falls from a short distance (5-6 feet) such as tripping can be a direct result from head injuries. Classifying/quantifying injury levels in humans is rather complex as I understand it, especially in things like ballistics (most people for example agree that shot placement and penetration are crucial, and hole size/bleed out is crucial but they will disagree over other things like the 'hydrostatic shock' or remote injury stuff. Even the science tends to be messy on that.)
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