03-26-2018, 12:35 AM | #11 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Magic: Applying skill penalties to reduce fatigue costs?
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Anyway, my house rules were based on the the rules from Magic 3e (second edition) and GURPS Basic 3e and something Kromm or PeeKitty wrote a million years ago (the -4 per FP came from one of them if I recall correctly) and then maybe got adjusted for 4e sensibilities (I don't remember if 3e had the same progression for Taking Extra Time or not). |
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03-28-2018, 09:51 AM | #12 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Magic: Applying skill penalties to reduce fatigue costs?
I've been using a similar houserule for years, with good results. To make it easier, I just made all the skill penalties -3.
Rule of Three for spellcasting: -3 to spell skill for each:
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
03-28-2018, 10:53 AM | #13 |
Join Date: Dec 2008
Location: Behind You
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Re: Magic: Applying skill penalties to reduce fatigue costs?
I wonder if there is no rule for it because it's sort of baked into magic as it is? Considering base skill lowers energy cost, isn't that double dipping in a sense?
What I mean is, 20 skill lowers the spell cost by 2. If you then say -5 conveys a -1 to Energy Cost wouldn't that mean that raising your skill to 20 now effectively doubles the fatigue lowering effects? Now i know that 20 allows for other modifiers, and I'm down with that, it's just something that feels "off" about the fact base skill gives SP benefits and skill penalties also give SP benefits. I'd probably replace the rule of cost reduction on skill with the subtracting skill to lower cost house rules myself.
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03-28-2018, 01:56 PM | #14 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Magic: Applying skill penalties to reduce fatigue costs?
Quote:
"High skill no longer reduces casting time, ritual requirements, or Fatigue cost." |
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03-29-2018, 08:23 AM | #15 |
Join Date: Nov 2009
Location: GMT-5
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Re: Magic: Applying skill penalties to reduce fatigue costs?
I've used a house rule [MoS/5 (round down) = Energy cost reduction]. I preferred it to taking a penalty as I find that minimizing pre-rolling decisions quickens game pace. Three years of play-testing have been successful. Change "5" to another number to taste.
Incidentally, I've also applied this principle to Deceptive Attack with much success (though I have tweaked the numbers a little). Multiple players have called it their favorite house rule. |
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