03-06-2017, 10:08 AM | #1 |
Join Date: Mar 2017
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Playing too quickly?
Hi y'all,
Player A has finished their Charity step and it becomes Player B's turn. Player B is a level 8 super-wizard with the cards Cleric and Wand of Dowsing in Hand. Divine Intervention is the bottom card of the discard pile (making it easy to find). Expecting the combo, I have kept a curse in my hand solely to change the top card of the discard pile to mess with the cleric's power. Player B then plays their Cleric and in one breath says "Wand of dowsing, Divine Intervention, Kick Down the Door, Divine Intervention, Game" at about the speed of an auctioneer. I attempted to interrupt it with my curse but an argument broke out about timing of cards played. My question is, does the 2.6 second rule (or similar effect) apply outside of combat, or is this solely a "fastest player wins" scenario? Thanks for your help. |
03-06-2017, 10:10 AM | #2 |
Munchkin Associate Dev
Join Date: Apr 2010
Location: Austin
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Re: Playing too quickly?
The rules themselves state that you must wait a reasonable amount of time after doing anything to let other players react. This was clearly an attempt to circumvent that rule.
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Devin Lewis || Munchkin CCG Designer, Steve Jackson Games Twitter: @SJGames || Facebook: SJ Games and Munchkin |
03-06-2017, 10:29 AM | #3 | |
Join Date: Jul 2014
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Re: Playing too quickly?
On top of that there is actually specific ruling for this exact situation.
Please look here: http://www.worldofmunchkin.com/faq/ Quote:
Your friend broke sevral rules by making his play, first of all he needs to physically find said card to play it (of course you can allow him not to do it to make game go faster, but i don't think that's the case in this scenario), and also he did not give you "reasonable time" to react to what he's done. |
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03-07-2017, 09:26 AM | #4 | |
Join Date: Feb 2015
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Re: Playing too quickly?
OP's Player B was wrong for not making separate plays, as others said.
Quote:
Supporting AH comment: http://forums.sjgames.com/showthread.php?t=144911 Supporting scenario: http://forums.sjgames.com/showthread.php?p=1360153
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Here is the thread discussing the spreadsheet I use to categorize cards, analyze the card-type ratios and other metrics from blended decks, and compare the resulting blended deck to retail decks. |
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03-07-2017, 09:42 AM | #5 |
Munchkin Associate Dev
Join Date: Apr 2010
Location: Austin
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Re: Playing too quickly?
I'll happily have a chat with Andrew, but Munchkin isn't supposed to be a dexterity game.
In one of the posts you pointed out, it is stated that each action has to be performed and completed before you can do any other actions. By that standard, at minimum, you can't 'announce' what you're going to do for the win. You actually have to do it. And if anyone plays something to stop you, then you have to perform their actions too. In any game that I run, anyone who tried that would be swiftly disinvited from ever playing again. There are plenty of ways to cleverly win Munchkin. Playing so fast that no one has time to think isn't clever and it isn't fun.
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Devin Lewis || Munchkin CCG Designer, Steve Jackson Games Twitter: @SJGames || Facebook: SJ Games and Munchkin |
03-07-2017, 12:27 PM | #6 |
Join Date: Feb 2015
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Re: Playing too quickly?
Right, OP's Player B is wrong for not actually making separate plays for the string of actions he had in mind. That's different than saying he's wrong for not giving reasonable time (semi-jokingly defined as 2.6 seconds in the rules) to respond to every play.
__________________
Here is the thread discussing the spreadsheet I use to categorize cards, analyze the card-type ratios and other metrics from blended decks, and compare the resulting blended deck to retail decks. |
03-07-2017, 03:24 PM | #7 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Playing too quickly?
The "2.6 second" rule is with respect to killing Monsters. However, you still can't bunch up card plays as one single play event. You also should allow people to stop you between card plays to read a card just to be certain they understand what's happening if they ask for it. The purpose of the game is that your character, not you, the player, is a munchkin/jerk. Akin to Devin's sentiments, anyone who wants to be a for-real jerk at my table is welcome to leave.
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03-07-2017, 10:52 PM | #8 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Playing too quickly?
Coming off vacation VERY briefly to say, in brief: the player in the original scenario is confusing BEING a munchkin with PLAYING a munchkin (and sounds like a bit of a jerk besides). He is also ignoring one of our guiding precepts: every action you take stands alone and must be completed before you can take a new action. So playing Wand of Dowsing to get Divine Intervention is fine, but you then have to resolve DI before continuing with your turn, and you do not get to use the resurrection ability of the Cleric class until you discard, and only THEN can you take the top card off the Door discards. If someone makes you lose your Class or plays something else on top of DI after you use Wand of Dowsing on it, that sequence is interrupted.
As a meta-issue, ANY question posted here that starts with "I think my friend is being a jerk" is likely to have the answer "You are correct; your friend is being a jerk." Going back to vacation now. See y'all in a few days. Don't forget to check out Munchkin Shakespeare if you haven't yet; link is in my sig.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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