03-20-2019, 09:55 AM | #1 |
Join Date: Nov 2016
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Full move when fatigued
Hey there, I am searching for an advantage to keep full move when in low on HP or fatigued, any ideas? Someone here posted something for this... seems I can't find it right now. Thanks!
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03-20-2019, 10:41 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Full move when fatigued
Extra Move 5 (only when move is reduced by fp or hp loss -50%) [13]
I'm not married to that -50% number, but I think its in the right ballpark.
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03-20-2019, 11:48 AM | #3 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Full move when fatigued
Quote:
Instead, I'd recommend a build based on Enhanced Move - it has the advantage of applying no matter what your Move is, since it's multiplicative. I'd use your suggestion of -50% for "only while below 1/3rd HP or FP", and Cosmic, Second Nature (Power-Ups: Enhancements, p. 9), +150%, for a final value of [40]. |
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03-20-2019, 01:50 PM | #4 | |
Join Date: Feb 2008
Location: UK
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Re: Full move when fatigued
Quote:
Instead, I'd go for the original build - increased Basic Move, with the -50% (say) limitation - with the pre-requisite/taboo that you can't buy more levels than half your original Move. |
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03-20-2019, 02:09 PM | #5 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Full move when fatigued
Quote:
I actually chose 5 based on the typical PC move, which is 6. If you only buy half of your move, then when you have both 1/3rd FP and 1/3rd HP you won't have enough move to cancel the second halving. Now that I look at it more closely, you need to buy your entire move in order to not be effected by a single halving, because the newly purchased move will be halved as well.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-20-2019, 02:18 PM | #6 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Full move when fatigued
Quote:
Anyway, I still think Enhanced Move is the best way to do this, as it doesn't require changing the point cost if you have more or less Move. You'd just buy two levels of Enhanced Move, instead of one, and limit the second level with "only while below both 1/3rd HP and FP", which I'd rate at -75%. |
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03-20-2019, 03:20 PM | #7 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Full move when fatigued
Inversely anyone for buying something that stops the halving effects? Say Cosmic +100% to Move?
Then just buy up your base Move, so a Move of 6 would cost 30 points to be "unaffected by FP and HP halving". |
03-21-2019, 09:03 AM | #8 |
Join Date: Nov 2016
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Re: Full move when fatigued
I see, it looks interesting.
Isn't there something akin to high-paintreshold but with the scope of "ignoring move penalties"? What happens if this is a machine, and it requires full move when low on HP?
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03-21-2019, 10:24 AM | #9 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Full move when fatigued
Supernatural Durability include the immunity to halving move from hp-loss but even at -80%, it would still cost [30].
At that price, I would throw in "full move when fatigued" for free. It is in the same cost ballpark than Evileyeore "Modifying Other Characteristics" approach. Seem too expensive, compared to High pain threshold. If asked by a player, I would rule by fiat that it would cost [15], or perhaps better : [10] for hp and fatigue each, total [20], but I have nothing to anchor these values. Last edited by Celjabba; 03-21-2019 at 10:44 AM. |
03-21-2019, 02:33 PM | #10 | |
Join Date: Aug 2018
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Re: Full move when fatigued
Quote:
I think that was only -40% and UK only takes effect when you would die due to a failed HT roll or reaching an absolute multiple of negative HP, so if we're talking about something which begins to benefit you while still in positive FP, thinking perhaps -30% at most. |
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