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03-06-2019, 03:07 AM | #1 |
Join Date: Mar 2013
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Using The Magic Items Volumes With 4e
So I'm looking at using the various Magic Items volumes with 4e, the most obvious is for extra magic items for DF games but you never know what you'll come up with, so I want to know what problems I might encounter and how to patch over them. Some I've already spotted are:
Armor, do DR values need changing or do they work as listed? And what about PD, that doesn't exist anymore. Chainmail Bikini is a little more complicated, what should the stats for the true bikini be? Should Enchanter’s Staff's exist? And how much should they cost? Klein Beer, a bottomless bottle of beer should not cost $10, at the very least it must cost more to make, so long as you don't drink too much the problems with this go away, so how much? What should Athame be in 4e games? Magery with limitations that work a to 2pts a level or can I simply pick up any knife and purify it? |
03-06-2019, 09:42 AM | #2 | |
Join Date: Aug 2007
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Re: Using The Magic Items Volumes With 4e
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Should the Enchanter's Staff still exist is a GM question and the same for the cost. There's no existing mechnism (in 3e or 4e) for figuring a cost. Klein Beer operates under a Roger Rabbit-like principle that it only works when it's funny. Persons trying to monetize it are likely to be frustrated. Athame is a "standard" item in 4e's Path/Book magic system.See the "Mystic Symbol" textbox on Thaumatology p.124.
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Fred Brackin |
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03-06-2019, 08:53 PM | #3 | |
Join Date: Mar 2013
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Re: Using The Magic Items Volumes With 4e
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The write up is a bit weird, first it says it provides a bonus to skill, then it says it an Advantage brought with the Gadget Limitation, so which is it? And do you pay with points or cash? |
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03-06-2019, 09:21 PM | #4 | ||
Join Date: Nov 2004
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Re: Using The Magic Items Volumes With 4e
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03-07-2019, 12:09 AM | #5 |
Join Date: Mar 2013
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Re: Using The Magic Items Volumes With 4e
I'm having trouble picturing a situation where drinking beer and someone winding up in an unusual place isn't funny, the drinking of beer doesn't exactly happen in times and places where that wouldn't be funny. Also I'm pretty sure that a limitation on the BEER, not the BOTTLE.
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03-07-2019, 11:19 AM | #6 | |
Join Date: Aug 2007
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Re: Using The Magic Items Volumes With 4e
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That's what a "Klein bottle" is, the paradoxical 3-dimenional projection of a 4 dimensional shape. It's analogous to a Mobius strip which is an insoluable paradox if you only exist in 2 dimensions but only a twisted strip of paper in 3D. So it's entirely likely that you can't even take the Klein Bottle of Beer off-campus. Maybe it just goes "poof!" once you take it outside the campus Reality Stabilizers or maybe dragging on the 3 dimensional end of the bottle won't let you get the whole 4 dimensional bottle through IOU's 4 dimensional gates. So you're looking for a wealthy (but second semester) freshthing who is for some reason worried about nailing down a 3 and a half-year supply of beer but who doesn't want to drink enough beer to get drunk. Maybe a couple of thousand it anything. You may say that you could keep a whole fraternity supplied with beer but what fraternity wants to drink beer but avoid getting drunk?
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Fred Brackin |
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03-07-2019, 09:34 AM | #7 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Using The Magic Items Volumes With 4e
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In fact that is my view regarding huge hunks of the Magic Items series. Many of these items cost so much in terms of energy and spells (Burbane’s Staff with its Beast Speech, Total Paralysis, Sense Foes, Flesh to Stone, Walk on Air, Explosive Fireball, Ice Slick, Create Food, Major Healing, Dispel Illusion, Analyze Magic, Invisibility, Disintegrate, Conceal Magic (-10 to analyze), Suggestion, Apportation, Sense Spirit, Plant Form, Missile Shield, Great Voice, 5 points of Power, and 5 of Speed) that the item even existing without having many quirks via "normal" enchantment becomes rarer the more spells it has. For example the Burbane’s Staff above has 22 spells. At 15 (95.4%) that is 35.5% (.954^22) that every enchantment succeeds without any quirking. Worse yet the chance a critical failure does not happen (which destroys the item) is 65.6% (.981^22) |
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03-07-2019, 12:25 PM | #8 | |
Join Date: Dec 2007
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Re: Using The Magic Items Volumes With 4e
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Chainmail Bikini is a joke enchantment that takes a real set of armour and makes most of it invisible while disguising the remainder with an illusion. Thus it's stats are those of the real armour, possibly enhanced with other enchantments. Whether Enchanter's Staff should exist and how much it would cost are world-building decisions. It's obvious from the write-up that it shouldn't be in player-character hands except to serve a specific plot need. |
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