11-01-2009, 04:53 PM | #31 |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Dungeon Fantasy 7: Attack of the Healbots
|
11-01-2009, 05:01 PM | #32 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
11-01-2009, 05:04 PM | #33 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
(Note to public: Not 'cause the draft had that many issues, mind you. More that Kromm and I, independently, had a slew of ideas, suggestions, and changes for the poor man.)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
11-02-2009, 03:52 AM | #34 | |
Join Date: Aug 2004
Location: U.K.
|
Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
Anyone who says I don't do crunchy bits should have to explain GURPS Thaumatology, of course, but I'm not going to care under this circumstance.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
|
11-02-2009, 04:41 PM | #35 |
Join Date: Nov 2006
|
Re: Dungeon Fantasy 7: Attack of the Healbots
Clerical magic items:
I feel that I would have done something a little differently here. I would have had some moral power that would be equivalent to mana for magic clerical magic items like maces, staffs and the like. That way a holy warrior could find swords and armor enchanted with the power of good and would be unuseable to neutral of evil characters just as an unholy warrior or cleric would have evil items that would be harmful to good characters. I think that this moral power could be nonspecific to deity but only to moral outlook. Some items would be very specific and those would be involved in worship rituals but those involved in combat could just use the generic moral power. This would allow the temples to create their own magic items for their holy warriors and clerics without having to hire a mage. |
11-07-2009, 01:55 AM | #36 |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Dungeon Fantasy 7: Attack of the Healbots
|
11-07-2009, 04:27 AM | #37 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
|
Re: Dungeon Fantasy 7: Attack of the Healbots
So, how about instead of being annoyingly mysterious and weird you explain what you mean by crunchy bits?
|
11-07-2009, 05:41 AM | #38 |
Join Date: May 2007
Location: Verona, Italy
|
Re: Dungeon Fantasy 7: Attack of the Healbots
I guess Peter K. is referring to the general frame of G:Thaumatology, which is choke full of fascinating ideas (I LOVE the book), but is also crowded with 'maybe', 'if the GM wishes so', 'this might be balanced', and so on. It always requires work and careful considerations from the GM, and provides fewer plug&play bits. To me, Thaumatology is 70% discussion and 30% ready made rules.
Still, the book is great. I just hope there won't be another 'Magic-theory book' after those in Magic, Fantasy and Thaumatology. The same topic being tackled multiple times in different books is a bit confusing to me.
__________________
My Vanity Vent... |
11-07-2009, 10:35 AM | #39 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Dungeon Fantasy 7: Attack of the Healbots
In your rarified and largely unshared opinion, sure. However, by the standards of the RPG hobby, the book is basically start-to-finish crunch. "Crunch" and "crunchy bits" aren't separate things for most people, and are widely accepted to mean "rules and stats," full stop. You seem to be talking about worked examples, which are generally regarded as something closer to a bridge between crunch and fluff than as crunch of their own.
Well, that's how GURPS is . . . it's a central part of the core game-design philosophy to provide tools and suggestions. If Peter doesn't like that, he can always stop bemoaning it in our forums, which are for people who play our games, not for people who want to pick them apart.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-07-2009, 11:38 AM | #40 | |
Join Date: Aug 2004
|
Re: Dungeon Fantasy 7: Attack of the Healbots
Quote:
Specific Gods aren't bound to follow a template precisely and exactly or they will Perish or anything. PCs don't have to, templates by GURPS definition are optional. Why should GODS?
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
|
Tags |
clerics, dungeon fantasy |
Thread Tools | |
Display Modes | |
|
|