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Old 08-03-2022, 10:07 AM   #1
hcobb
 
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Default The Berserker's Blade

This fine sword was the favorite possession of a mighty warrior, he was so possessed of it that he continues to posses it, even after his death.


When the wielder is surprised, or shocked (wounded for -2 DX on next action) or otherwise under unusual stress in combat they need to win a contest of IQ against the IQ 8 ghost or go berserk. While the ghost is in control its sword attacks can wound creatures only harmed by magical weapons or creatures.
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Old 08-04-2022, 09:05 AM   #2
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Default Re: The Berserker's Blade

This is a neat idea.

I like unique items like this that don't call for a new set of rules or complications. Just: "Here's one thing, and here's how it works".

Short, sweet and thematic!
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Old 08-04-2022, 12:42 PM   #3
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Default Re: The Berserker's Blade

Give the sword a higher IQ for more hijinks.

"What the hell, dude? Why is your sword in my leg?"
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Old 08-04-2022, 03:00 PM   #4
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Default Re: The Berserker's Blade

Which of the ghost's attributes and talents apply?

DX? Toughness? Sword?
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Old 08-04-2022, 04:43 PM   #5
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Default Re: The Berserker's Blade

Quote:
Originally Posted by hcobb View Post
Which of the ghost's attributes and talents apply?

DX? Toughness? Sword?
Why would any of that transfer? Now if a wizard got involved and enchanted the sword w/ a variant of the POSSESSION spell, then it's all on the table.
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