08-05-2018, 11:35 AM | #21 | |
Join Date: May 2015
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Re: Advantages of Great Strength
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(Seems to me like it's not really an advantage to take an off-ST weapon except for people with great strength there are no weapons for, and the math is simple and the result just gets written on the sheet so it wouldn't be harder than someone having a fine weapon or any other DX/damage adjustment.) |
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08-05-2018, 11:48 AM | #22 |
Join Date: Jul 2018
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Re: Advantages of Great Strength
My experience is that people start to fiddle around with custom armors and custom weapons when they can exchange money for better performance or get more of an attribute at the expense of another they don't care about as much. This do lead to a lot of fiddling. Mostly in between sessions but still fiddly and not really TFTish.
The solution is of course to balance customization or make it so simple so that most people can't find optimization opportunities in it. So left are the guys that want to do it for looks and roleplay reasons. And they shouldn't be penalized too much for their choices. So the rules should be fairly simple, not exploitable or OP, lead to greater variety but be less than optimal so most players stay away from them. Error or the careful side so to speak. And about the +5 ST or +3 ST, is a pure balancing thing. If there are rules to get more damage out of Great ST by wielding lighter weapons then this rule should be on par with them. If this is the only way of increasing base damage, then the price could be anything and some players would still go for it. Realism is the least of my concerns since a very strong person historically speaking would just have had a bigger 1 handed weapon made. |
08-05-2018, 11:53 AM | #23 | |
Join Date: Mar 2018
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Re: Advantages of Great Strength
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ST17 DX13 IQ10, using a two-handed sword in each hand. Give him Sword Expertise and Two-Weapons. Expertise gives him +1 damage so he would get an initial 3d+0 attack at DX13 and a second one at DX9. This is definitely scary! But so are other Weapon Experts. I think I would be more scared of an expert going the "normal" route: a ST13 DX17 IQ10 Sword expert with two bastard swords, each striking for 2d+2, first attack at DX17 and second at DX13. SUPER SCARY So, looks to me like going for excess ST -- even just 3 extra -- might be cool and fun, but not broken. |
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08-05-2018, 04:13 PM | #24 |
Join Date: Feb 2018
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Re: Advantages of Great Strength
This thread has wandered a little bit so that I'm not sure where it was or is headed, so I guess my advice is, whatever the rule change, make sure that using an appropriate sized weapon is the most efficient.
If players can game something they will, and if they quickly discover that a ST 16 fighter armed with a rapier does more damage than with a great sword, they'll do it and the game experience will suffer. There are limits to what a weapon can do, regardless of someone's strength. Conan inflicting blows with a wet noodle may not be substantially worse than my 80 year old mother. Using off-strength weaponry is a pain, I would prefer that the rules themselves reward properly matched ones. Most of the time battlefield or adventuring necessity require that you pick up your dead friend's shortsword when your bastard sword just broke and fell into a pit, or when you've escaped an orc hold and everyone is armed with a scimitar, regardless of strength. Then rules are necessary to facilitate what damage it does. |
08-05-2018, 04:42 PM | #25 |
Join Date: Jul 2005
Location: Geelong, Australia
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Re: Advantages of Great Strength
I like the simplicity of +3 ST (or +5 ST) to wield one handed. Simple easy to remember.
I'm not so keen on adding extra damage for having extra ST (especially if it involves a table lookup). |
08-05-2018, 06:22 PM | #26 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Advantages of Great Strength
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In this new TFT increases above ST 19 are pretty much useless. This fits OK with the new TFT philosophy that, sans magic, characters max out at low attribute totals. But for any campaign which isn't using that paradigm, and wants to allow characters to rise to epic levels by experience alone, eliminating this upgrade path is a big issue. |
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08-05-2018, 06:58 PM | #27 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Advantages of Great Strength
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Though I liked that MA Adjustment, my interpretation is real world sources said it wasn't real. As far as AdjDX, if it doesn't revert, just house-rule it the old way. That's what I'll be doing for the 40pt attribute cap.
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08-05-2018, 07:31 PM | #28 | |
Banned
Join Date: Mar 2018
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Re: Advantages of Great Strength
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One the most elegant things about the TFT weapon damage rules-set is how it very quickly fades into the background and let's you play - without constantly confirming figures and stats - and having to go through the confirmation exercise repeatedly would break down the spell, and gave me extra headaches. JK |
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08-05-2018, 09:34 PM | #29 | |
Join Date: May 2015
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Re: Advantages of Great Strength
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08-06-2018, 12:42 AM | #30 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Advantages of Great Strength
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