06-19-2017, 09:26 PM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DR too effective against collision damage?
No, it's the same principle as golf. There aren't even any listed modifiers on knockback distance for being prone.
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06-19-2017, 11:46 PM | #22 | ||
Join Date: Jan 2010
Location: Brighton
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Re: DR too effective against collision damage?
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I think they'd hit to quickly to build like that, the body needs time to be knocked back. Generally speaking 5x rounds hitting in burst is not the same as a round 5x as powerful. However I'd probably penalise the DX roll to stay standing by -1 for each round hitting after the first, to take into account the difficultly staying on your feet from multiple impacts. Strictly speaking 5x DX rolls under the usual rules would probably be better, but that's a lot of rolls. Although for some genres multiplying distance up could be quite fun! Last edited by Tomsdad; 06-21-2017 at 12:01 AM. |
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06-20-2017, 03:28 PM | #23 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DR too effective against collision damage?
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My assumption is that the knockback rules are supposed to represent a standing person staggering about, which stops, generally, when they fall down. |
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06-20-2017, 03:55 PM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DR too effective against collision damage?
My assumption is that the knockback rules are supposed to represent cinematic knockback. They certainly have no correlation with reality except by coincidence (the only attacks that can realistically do knockback are slams, attacks with an extremely large mismatch such as hitting a mouse with a baseball bat, and a few weird special cases that are arguably shoves rather than strikes).
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06-20-2017, 05:50 PM | #25 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DR too effective against collision damage?
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06-20-2017, 06:16 PM | #26 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DR too effective against collision damage?
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In any case, it takes enough time to fall that you're likely to get hit by multiple projectiles before you reach the ground anyway. |
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