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Old 09-16-2017, 06:45 AM   #1
Piperdog
 
Join Date: Aug 2008
Default House Rules

Too soon for DF box set house rules yet? Just wondering what folks are changing for their table. Me, the only thing I have house ruled is negative hit points and dying rules. In our campaign, characters die at negative 1xHT, so if they have a 12 HT they die at -12. A little more brutal perhaps, but seems old school in feel to me.

Anybody else have some house rules they care to share?
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Old 09-16-2017, 01:33 PM   #2
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: House Rules

HT? or Hit Points?
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Old 09-16-2017, 07:15 PM   #3
Piperdog
 
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My bad. Its negative Hit Points! I just feel normal rules are...long-winded. It's a lot of book keeping. I feel that going to negative hit points is both more sobering to players and easier as well.
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Old 09-16-2017, 08:29 PM   #4
malloyd
 
Join Date: Jun 2006
Default Re: House Rules

Quote:
Originally Posted by Piperdog View Post
My bad. Its negative Hit Points! I just feel normal rules are...long-winded. It's a lot of book keeping. I feel that going to negative hit points is both more sobering to players and easier as well.
So are you planning to substitute anything for Hard to Kill? I don't believe it's a required trait anywhere, but it is an option for several templates, and this makes it useless.
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Old 09-16-2017, 09:53 PM   #5
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: House Rules

Generally, Characters dying is a bad thing. It can **** people off and takes time to rectify by creating a new character. It can throw party balance off or result in replacements with cookie-cutter look-a-likes (my Cleric died... guess I need to make another Cleric or else the party won't have a healer).

I'm not saying that character deaths should never happen - especially when a party or player does something extremely stupid or heroically sacrificial - but changing the rules specifically to increase PC deaths just seems utterly counter-productive to me.
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Old 09-16-2017, 10:49 PM   #6
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: House Rules

If you want a gritty, old-school feel, use DF 15's 125-point templates instead. (I've long used them.) The DFRPG templates are supposed to be pretty tough, as, in D&D terms, they're about 6th level characters.

Most characters won't do too much below 0 HP anyways. At -HP, they're almost all down for the count and knocked out. I don't see the value of making that level outright death all the time.
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Old 09-17-2017, 06:28 PM   #7
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: House Rules

Quote:
Originally Posted by ericbsmith View Post
Generally, Characters dying is a bad thing. It can **** people off and takes time to rectify by creating a new character. It can throw party balance off or result in replacements with cookie-cutter look-a-likes (my Cleric died... guess I need to make another Cleric or else the party won't have a healer).

I'm not saying that character deaths should never happen - especially when a party or player does something extremely stupid or heroically sacrificial - but changing the rules specifically to increase PC deaths just seems utterly counter-productive to me.

There are raise dead spells and items.

Also mortal wounds could be left in to allow everyone the chance to come back from death with a lucky roll.
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