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06-15-2017, 05:18 PM | #1 |
Join Date: Jan 2014
Location: Calgary
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DR too effective against collision damage?
I'm running a TL9 sci-fi game, where one of my players is rather fond of memory baton rounds. It's a fairly regular occurrence for her CAW armed drones to throw someone 10 or more yards in a single attack. They then usually smack into a wall at high speed.
But even the 4DR vs crushing that the reflex suit conveys is usually enough to negate this entirely. This seems a little odd to me. One attack threw an enemy 14 yards, which works out to a collision speed of 28 miles an hour. Maybe I'm interpreting this incorrectly, but the only concession that GURPS seems to make for DR vs collisions is that it makes all armour count as flexible. Maybe it's just me, but I feel like armour should protect a whole lot less against this sort of thing. |
06-15-2017, 05:38 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DR too effective against collision damage?
Well, you're sort of balancing out the lack of realism. Yes, DR is a bit too good against collisions, but on the other hand, memory baton rounds shouldn't knock people ten yards.
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06-15-2017, 05:48 PM | #3 |
Join Date: Mar 2006
Location: Iceland*
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Re: DR too effective against collision damage?
As I recall the collision rules, it takes special armour design, usually only made as part of vehicles or pilot armour, to give DR against whiplash.
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06-15-2017, 06:28 PM | #4 |
Join Date: Jan 2014
Location: Calgary
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Re: DR too effective against collision damage?
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06-15-2017, 07:51 PM | #5 |
Join Date: Sep 2004
Location: Medford, MA
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Re: DR too effective against collision damage?
Sounds like you might not be doubling HR for hitting a hard immovable object.
Let me do the math. Say we have a HP 12 Thug wearing DR4 armor flung 14yds, into a brick wall. Since the person is colliding with a hard, immovable object, double the HP for this calculation (B431). So damage is (12*2)*14/100. So...3d6 crushing damage. That will be a range of damage from 3-18cr damage. I think rolling the Hit Location from a Fall on B431 seems like it works. Let's go with three damage values: 3 (least), 10 (average), 18 (max) 3--DR soaks up all damage...super lucky for our Thug. 10--DR soaks up 4, doing 6cr damage. 6 damage is a major wound no matter where that damage lands...and if the random Hit Loc comes up with limbs or hands/feet, then we also have some crippling. 18--DR soaks up 4, doing 12cr damage. 12 damage? That is a real problem for the Thug. We are rolling for unconsciousness, we are looking at crippling limbs/extremities...no good for the Thug. Not too bad. |
06-15-2017, 08:26 PM | #6 | |
Join Date: Jan 2014
Location: Calgary
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Re: DR too effective against collision damage?
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