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Old 03-18-2019, 04:54 PM   #1
thedanster7000
 
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Default Telescopic Vision

What's the turn cap on Telescopic Vision's bonuses? The examples given show an extra +1/level for two rounds of aiming, but it doesn't specify in the advantage that this was an actual cap, and given that Aim gives specific bonuses for three-turn Aims I was even more confused.

Thanks in advance.
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Old 03-18-2019, 04:58 PM   #2
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Default Re: Telescopic Vision

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Originally Posted by thedanster7000 View Post
What's the turn cap on Telescopic Vision's bonuses?
Telescopic vision gives a bonus equal to (number of levels telescopic vision) or (number of turns spent aiming), whichever is less. That seems pretty clear from the example (bonus for 1/2 turns aiming is +1/+2 normally, TV1 gives +2/+3, TV2 gives +2/+4).
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Old 03-18-2019, 05:46 PM   #3
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Default Re: Telescopic Vision

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Originally Posted by Anthony View Post
Telescopic vision gives a bonus equal to (number of levels telescopic vision) or (number of turns spent aiming), whichever is less. That seems pretty clear from the example (bonus for 1/2 turns aiming is +1/+2 normally, TV1 gives +2/+3, TV2 gives +2/+4).
Surely that explanation would make TV2 +2/+3 as on the second turn both the number of turns spent aiming and telescopic vision are 2, resulting in a +2 bonus on top of the original +1
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Old 03-18-2019, 05:55 PM   #4
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Default Re: Telescopic Vision

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Surely that explanation would make TV2 +2/+3 as on the second turn both the number of turns spent aiming and telescopic vision are 2, resulting in a +2 bonus on top of the original +1
2 turns aiming, with heroic archer but no telescopic vision, is a +2 bonus.
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