10-11-2017, 11:19 PM | #1 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Units disabled by enemy fire
It appears that units disabled by enemy fire aren't undisabling properly according to the rules of Ogre. Per ODE 7.11.0:
Quote:
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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10-11-2017, 11:24 PM | #2 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Units disabled by enemy fire
Quote:
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GranitePenguin Ogre Line Editor |
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10-11-2017, 11:34 PM | #3 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Units disabled by enemy fire
OK, as long as they know about it, that's the key. I'm surprised it's been around that long, it strikes me as being relatively simple to fix, though I suppose it all depends on how things are implemented on the back end...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-12-2017, 07:57 AM | #4 |
Join Date: May 2012
Location: Central Illinois
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Re: Units disabled by enemy fire
I was wondering about that as well. Was thinking "Have I been playing it wrong all this time?"
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10-12-2017, 10:12 AM | #5 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Units disabled by enemy fire
Got a reply from Jake this morning, he said he thinks the fix will hopefully be in the next release :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-12-2017, 12:41 PM | #6 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Units disabled by enemy fire
Hmm... I don't see this bug listed in teh 1.2.1.0 release notes. I guess they're still working on it. Oh well, progress is till good! :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-13-2017, 09:09 AM | #8 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Units disabled by enemy fire
Quote:
This didn't quite end up making yesterday's release, but we're pushing one shortly which does indeed have this fix in. Apologies for misinformation yesterday! Thanks :) |
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10-13-2017, 09:34 AM | #9 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Units disabled by enemy fire
No worries - as I said in my email reply then, just knowing that the fix is in process and coming soon is good enough for me. As frustrating as release bugs are, I'm fully aware of how hard it is to avoid them entirely, and you guys have been both responsive and transparent about what you're working to fix which is not always the case in this industry. Thanks for the update, and keep up the great work!
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-13-2017, 09:48 AM | #10 |
Join Date: Jan 2005
Location: Minnesota
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Re: Units disabled by enemy fire
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