10-12-2017, 10:26 PM | #1 |
Join Date: Oct 2017
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Spillover fire from OGRE AP
I was going to report this as a bug, but after rereading the spillover rules maybe I've been interpreting '7.05.1 AP weapons' wrong for decades.
I have always played it where AP weapons only affected INFANTRY and 0 def targets. This included other units stacked with the primary target for spillover. If a stack of 3 INF, 1 INF, a D0 CP, and a HT are stacked together. Then, AP weapons would attack and spillover normally vs the INF and CP, but ignore the HT. In the Ogre video game though, I just had 2 SHVY disabled when a MK5 fired AP at the INF stacked with them. Rule '7.12.2 Units affected by spillover fire' seems to support that, but I believe 7.05.1 should take president over the lack of an explicit exception being called out in 7.12.2. How as everyone else played this on the table? Is there an official clarification of this somewhere that I've missed? ** 7.05.1 AP weapons. Some units have antipersonnel weapons, effective only against infantry (including special infantry types) and D0 units such as a regular (unarmored) CP. A unit may not fire AP at the same infantry unit more than once per turn, but any number of AP weapons may be used for that single attack. Note: Any weapon may be used against infantry. AP weapons are useless against anything except infantry, targets with defense of 0, and other targets as designated in scenarios. *** 7.12.2 Units affected by spillover fire. All units (friendly or enemy) in a hex are affected by spillover fire, except: (a) a unit’s own fire does not spill over onto it, and no spillover fire is calculated in an overrun; (b) separate spillover fire is not calculated for a tank and the infantry riding it (Section 5.11.2), and (c) Ogres and buildings ignore spillover fire. |
10-12-2017, 11:21 PM | #2 |
Join Date: Jan 2005
Location: Minnesota
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Re: Spillover fire from OGRE AP
I had a tank disabled by AP spillover. I reported it as a bug.
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10-13-2017, 01:03 AM | #3 |
Join Date: Jun 2012
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Re: Spillover fire from OGRE AP
I had the same problem tonight, although luckily the AI Ogre didn't roll well. Nightfall campaign scenario 2, 2x SHVY + INF(3) in a town+road hex, adjacent Mk. I Ogre with only AP weapons left. Ogre fired the AP at the INF, and afterward the game rolled for spillover on the two SHVYs.
I've always interpreted / assumed that 7.05.1 "AP weapons" : "... AP weapons are useless against anything except infantry, targets with a defense of 0, and other targets as designated in scenarios." trumped any other criteria. But, admittedly, the wording of 7.12.2 "Units affected by spillover fire" is phrased in such a way that it could possibly be interpreted differently. We could use a formal ruling on this so we know whether this is a bug in the game we need to get reported. |
10-13-2017, 06:11 AM | #4 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Spillover fire from OGRE AP
While I wouldn't object to an official ruling, the text of the rules is clear; the second paragraph of 7.05.1 states:
Quote:
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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10-13-2017, 07:50 AM | #5 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Spillover fire from OGRE AP
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For programming purposes, the AP should not even trigger spillover and roll against anything other than INF and D0 targets. On a side note... a D0 target that has an effective defense > 0 (eg, a CP in a Town hex has a D1) is still a D0 target for purposes of defining the AP's ability to fire at it. Just because it has a D-modifier from terrain, that doesn't mean it isn't targetable anymore.
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GranitePenguin Ogre Line Editor Last edited by GranitePenguin; 10-13-2017 at 07:55 AM. |
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10-13-2017, 09:11 AM | #6 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Spillover fire from OGRE AP
Quote:
Thanks for reporting! :) |
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10-13-2017, 09:48 AM | #7 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Spillover fire from OGRE AP
Quote:
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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10-13-2017, 11:58 AM | #8 |
President and EIC
Join Date: Jul 2004
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Re: Spillover fire from OGRE AP
AP should not be able to hurt tanks, period. Not in direct combat, not in overruns, not with spillover. Not in a boat or with a goat. You cannot shoot it, Sam-I-Am.
Sam-I-Am would make a good name for an Ogre. |
10-13-2017, 12:14 PM | #10 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Spillover fire from OGRE AP
Mk. III's attacking: "Thing 1" and "Thing 2".
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