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11-09-2008, 09:11 AM | #1 |
Join Date: May 2007
Location: New Orleans
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Doors and Running Away
Last night I ran two demos and had two questions come up:
Once you move through a locked or secret door, does it turn into a regular door? That is, do you flip the link over to change the door type? Nothing about it in the rules, but the players made a good point about a door no longer being locked or hidden. Second question is more of a clarification: can you Run Away through a hidden or locked door, assuming the room on the other side is explored? |
11-09-2008, 09:24 AM | #2 | ||
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Doors and Running Away
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It's the same deal here, I think - just because one person finds the door doesn't mean everybody else gets to know about it. And there are plenty of real-world ways to build a door that will close and re-lock itself after somebody opens it ("spring hinges and a latch lock" comes to mind immediately), so leaving a locked door as a locked door is even more believable than leaving a secret door secret. Quote:
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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11-09-2008, 09:25 AM | #3 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Doors and Running Away
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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11-09-2008, 09:32 AM | #4 | ||
Join Date: Aug 2004
Location: Hintham, The Netherlands
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Re: Doors and Running Away
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JHG Hendriks One Of Our European MIBs © f(x) = exp(-sqrt(1+x^2)) |
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11-10-2008, 03:16 PM | #5 | |
Join Date: Aug 2004
Location: Austin, Texas
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Re: Doors and Running Away
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2. Yes, the only rule about which rooms you can run to is adjacency. A running munchkin will find a way through any kind of door.
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Will Schoonover Assistant Developer...among other things Steve Jackson Games will@sjgames.com |
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