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Old 08-21-2020, 10:20 AM   #21
TippetsTX
 
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Default Re: Thrown spells maximum range

I've been thinking about adding an option to compensate for the fall-off in spell potency (i.e. the range-based DX penalties) by using additional ST in the casting. My initial thought is to apply this as a 1-for-1 trade... 1 point of extra ST to eliminate 1 point of negative adjDX (applicable to thrown spells only).
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Old 08-21-2020, 11:30 AM   #22
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Default Re: Thrown spells maximum range

Sounds like my Aid spell suggestion, above. Round 1: cast Aid to raise your DX however many points you think you need; Round 2: cast the spell you have in mind.
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Old 08-21-2020, 12:16 PM   #23
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Default Re: Thrown spells maximum range

Infinite DX Aid is first edition tactic, not legacy edition.

https://www.hcobb.com/tft/legacy_first.html
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Old 08-21-2020, 12:40 PM   #24
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Default Re: Thrown spells maximum range

Quote:
Originally Posted by larsdangly View Post
Sounds like my Aid spell suggestion, above. Round 1: cast Aid to raise your DX however many points you think you need; Round 2: cast the spell you have in mind.
Similar outcome, but very different approach IMO... specifically one that doesn't rely on external assistance.
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Old 08-21-2020, 01:24 PM   #25
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Default Re: Thrown spells maximum range

Should wizards gain a bonus to self-Aid (or other thrown spells on themselves) over the visibility bonus?
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Old 08-21-2020, 02:53 PM   #26
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Default Re: Thrown spells maximum range

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Originally Posted by hcobb View Post
Should wizards gain a bonus to self-Aid (or other thrown spells on themselves) over the visibility bonus?
I don't let wizards cast AID on themselves (one of my own houserules), but I have been considering extending the initial duration for several spells. Perhaps limiting the target to one's self could boost this duration a bit.
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Last edited by TippetsTX; 08-21-2020 at 03:07 PM.
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Old 08-21-2020, 03:05 PM   #27
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Default Re: Thrown spells maximum range

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Originally Posted by hcobb View Post
Infinite DX Aid is first edition tactic, not legacy edition.

https://www.hcobb.com/tft/legacy_first.html
I'm confused. Here is the LE text of the Aid spell:

Aid (T): Temporarily adds 1 to ST, DX, or IQ of any figure
(including wizard himself) for each 1 ST the wizard uses
to cast it. Lasts 2 turns.
If ST is given to another figure (for instance, to allow
another wizard to cast a spell with a very high ST cost),
that ST must be used within 2 turns, or it is lost.

That obviously permits the tactic of 'self aid' to raise DX, for the purpose of spell casting or any other purpose.
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Old 08-21-2020, 04:40 PM   #28
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Default Re: Thrown spells maximum range

Note also ITL 162: "Other effects – like potions and Aid spells – are cumulative with magic items, but only to the limit of 5. You could have a DX +3 ring, and have a +3 Aid spell cast on you – and both would help, but increasing your DX only to +5."

So Aid can only add 5 to DX, up to a limit of adjDX 14.
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Old 08-21-2020, 07:28 PM   #29
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Default Re: Thrown spells maximum range

Where does it say 'up to the limit of adjDX 14'?
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Old 08-22-2020, 07:48 AM   #30
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Default Re: Thrown spells maximum range

Quote:
Originally Posted by larsdangly View Post
Where does it say 'up to the limit of adjDX 14'?
By ITL 162 the Aid spell is subject to the limits of the attribute enhancing items and by ITL 161 these include max adjDX 14.
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