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Old 08-17-2020, 07:38 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Gun damage

The formula I use is to divide bullet energy by 100j then take the square root.

That gives you the number of dice, with fractional parts adding or subtracting a few points.

For example .303 rifle is 3.5kj so comes to six dice. Roll for hit location and ignore all damage past what's needed to cripple the limb. The rest blows through.

5.56×45mm NATO is 1.75kj or 4d+1

.45 Colt is 610j or 2d+2
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Last edited by hcobb; 08-17-2020 at 07:49 AM.
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Old 08-17-2020, 09:00 AM   #2
larsdangly
 
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Default Re: Gun damage

That scans, and is basically consistent with the suggestion in TFT that a 45 should do about 3 dice damage.
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Old 08-17-2020, 11:12 AM   #3
hcobb
 
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Default Re: Gun damage

.45 Colt is about the weakest round for the .45

Base .44 Remington Magnum is 1kj or 3d+1

.50 Action Express is 2kj or 4d+1
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