03-08-2019, 12:59 PM | #11 |
Join Date: Feb 2016
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Re: High Skill Levels
The effective time to cook one meal may have a minimum, but the effective time to cook ten meals may be reduced (assuming proper equipment). In addition the time spent watching that particular meal may be reduced (it may take 10 minutes to make pasta, but a master chef only has to come by to stir for a few seconds every couple of minutes).
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03-08-2019, 01:07 PM | #12 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: High Skill Levels
Quote:
Time Spent The basic task difficulty assumes attempting a task at a deliberate pace, neither fast nor slow. You may increase your pace by 20% (thus doing 20% more work in the same amount of time, or dividing time required by 1.2) for -1 skill, or reduce by 20% to get +1 skill. If concerned with time required instead of work done, this amounts to:
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03-08-2019, 02:00 PM | #13 |
Join Date: Jan 2017
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Re: High Skill Levels
Realistic campaigns probably wouldn't have skills quite that high. I mean 20 is considered Master, and that would be a good realistic cap for skills.
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03-08-2019, 04:46 PM | #14 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: High Skill Levels
Quote:
More over the jeweler in The Three Musketeers example may be like Scotty in "Relics" and pad out his time estimates. Or you may be dealing with Jeweler! which unlike the normal skill IIUC suffers no penalties. Last edited by maximara; 03-08-2019 at 04:49 PM. |
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03-08-2019, 05:26 PM | #15 | |
Join Date: Dec 2007
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Re: High Skill Levels
Quote:
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