01-24-2013, 01:08 PM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Pyramid #3/51: Tech and Toys III
Because one issue about ultra-tech isn't enough and two is one too few, e23 has decided that it's time for Pyramid #3/51: Tech and Toys III . What's in the equipment locker this time around?I am a cyborg
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-24-2013, 01:33 PM | #2 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Pyramid #3/51: Tech and Toys III
Quote:
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01-24-2013, 01:42 PM | #3 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/51: Tech and Toys III
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It's believable that a mentalist might find a psi-sword as an enchanted weapon, or that R&D for your champions' Patron could invent an experimental psi-sword . . . as believable as any of the crazy stuff from those genres, at least! :) The thing most likely to need adjusting for setting is the cost, but I lampshaded that in the article as well. (Also note that it's one weapon -- it just has a variety of effects, depending on which psionic power is being used to energize it.)
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01-24-2013, 03:25 PM | #5 |
Join Date: May 2008
Location: CA
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Re: Pyramid #3/51: Tech and Toys III
This is one of the cooler issues I've seen. Gonna have to figure out how to integrate some of the cool stuff into my cyberpunk game.
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01-25-2013, 03:09 AM | #6 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Pyramid #3/51: Tech and Toys III
This is a truly excellent issue with our group about to start a cyberpunk game.
Any one of Ultra-Tech Too, Live Better With Cybernetics, and Near-Future Combat Uniforms would have made this issue worth the price for me; all three of them alone damn near make the entire year's subscription worth it, with eight issues to go! |
01-26-2013, 07:08 PM | #7 |
Join Date: Nov 2009
Location: Oregon
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Re: Pyramid #3/51: Tech and Toys III
Just picked up this issue. Excellent work! I especially like the Mecha design rules - simple and modular. I'll probably try to expand the list of design features. For example, a layer of anti-laser Ablative or Reflec armor, or integral vibro-claws. The system could work for higher-TL Mecha by tweaking the stats a bit. That would open up additional weapon and design options, such as built-in Force Screens.
Hmm... and now I'm picturing a Mecha with a Psi-Amplifier, wielding an oversized version of PK's Psi-Sword. |
01-26-2013, 08:26 PM | #8 |
Join Date: Feb 2005
Location: Virginia, US
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Re: Pyramid #3/51: Tech and Toys III
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01-26-2013, 09:30 PM | #9 | |
Join Date: Nov 2009
Location: Oregon
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Re: Pyramid #3/51: Tech and Toys III
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No, this probably isn't balanced or fair. But it's equipment, so doesn't necessarily have to be. The point of it is to allow Psi abilities to function against enemy Mecha. May want to charge more than 1 Design Point for it though. |
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01-27-2013, 05:55 AM | #10 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Pyramid #3/51: Tech and Toys III
I'm still recovering from skimming it. Got to the Near-Future Combat Uniforms<3 and my bio-processor crashed. Waiting for reboot to enable proper read-through and utilization. I so need an upgrade:)
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pyramid 3/51, pyramid issues |
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