11-16-2013, 10:37 AM | #21 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Recurring themes in your games?
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11-17-2013, 08:57 PM | #22 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Recurring themes in your games?
Quote:
These things do not show up in all my games. |
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11-19-2013, 02:40 PM | #23 | |
Join Date: Jul 2008
Location: Where the Celts originated
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Re: Recurring themes in your games?
Quote:
known space and in fantasy or alternate history a small island inherited or conquered and then ruled by the characters come to mind ... |
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11-20-2013, 02:04 PM | #24 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Recurring themes in your games?
Trust issues seem to come up a lot lately, as well. One In Nomine campaign arc turned out to involve a mole in an angelic Tether; in that same campaign, one Bright Lilim, Kay, found she didn't have the same trust in her "older sister" Susan that she used to because a Geas that Susan imposed for Kay's protection backfired badly.
Meanwhile, in my gritty Supers campaign, our solo PC has lost trust in a SEAL she once trusted implicitly, after he cheated on her twin sister. She's also wondering if she can trust herself after discovering several post-hypnotic commands that were apparently instilled in her at a very early age. And all of Hudson City is a backdrop for wondering who can trust whom, and whether the local criminal organization isn't more reliable and honorable than anyone the police can send ...
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
11-20-2013, 02:45 PM | #25 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Recurring themes in your games?
Theres always a traitor, and its usually alternates between someone you would never guess, and the obviously suspicious guy.
whenever there is some huge dungeon-esque place to invade, theres always other groups with other reasons trying to do the same in paralel. Power usually scales up faster than id like Extremelly powerfull NPCs comunicate with the PCs on a constant basis. |
11-22-2013, 12:59 PM | #26 |
Join Date: Jun 2010
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Re: Recurring themes in your games?
Some themes I like;
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My blog: http://tabletoprpg333.home.blog |
04-06-2014, 12:06 PM | #27 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Recurring themes in your games?
I've noticed a recurring theme: things that you don't perceive until you learn how. Thinking about this, it's a pretty obvious reversal of a current personal experience: my sight is getting worse owing to cataracts, which the surgeons don't want to touch yet.
It also relates to experiences when I was learning photography: you learn to notice potential pictures in your environment, and you also learn to see how other people's pictures work. I also have a suspicion that there are aspects of our environment that nobody has learned to notice yet, but that's an easy opinion to form when your vision has always been substandard, and there are things that most people can see which I can't. |
04-06-2014, 01:04 PM | #28 |
Join Date: Sep 2008
Location: near London, UK
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Re: Recurring themes in your games?
On a completely different level, I've heard people who've been on FISH (urban combat) training say that suddenly they see a street in terms of where the snipers, spotters, grenade-throwers and so on are likely to be hiding.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
04-06-2014, 03:05 PM | #29 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Recurring themes in your games?
Far less comprehensive training can do that: in the days I played a lot of Doom, I would spot places in the real world where I could fire a rocket and take cover.
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04-07-2014, 06:04 AM | #30 |
Join Date: Jul 2007
Location: West Virginia
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Re: Recurring themes in your games?
My main themes/tropes seem to be...
Magic, or something that can pass for it (psi, superpowers, ect...) Cultural conficts, people driven by different value systems and ideals in conflict. Example: time lost groups of basically good people with radically different ideas about how to run a society. Travel, space, time, around the kingdom. Cities, I like cities. Starting things, settlements, terraforming worlds, founding comunities...
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Per Ardua Per Astra! Ancora Imparo |
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