08-04-2017, 10:43 PM | #871 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What GURPS needs... now
It doesn't appear to be as successful as Eclipse Phase
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"Iraqi Irruptor Blues" is a thing, I realize that a lot of people didn't think it was Laundry Files enough or whatever, but is still a thing. |
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08-04-2017, 11:13 PM | #872 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What GURPS needs... now
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As for "the obvious thing," that assume you have some idea how you would run Sandman field operations. I haven't a clue.
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Bill Stoddard I don't think we're in Oz any more. |
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08-04-2017, 11:15 PM | #873 | |
Join Date: Jan 2017
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Re: What GURPS needs... now
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Now lets show what is a simple skill list: Skills:More easy to understand, no ? Why the hell the developers put all the difficulty, attribute and point cost in every damn skill, if they give the total point cost of the template/NPC ? And this gets worse when we talk about spell list... This only makes the system look more hard to understand and makes the template /NPC look "polutted"/less user friend! |
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08-04-2017, 11:43 PM | #874 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: What GURPS needs... now
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GM: "The heroes creep rush into the throne room and find the King dead on the floor, with a knife in his back." Rogue: "I'm really good with knives, what can I tell about the knife?" GM: "Roll your Knife skill based off of IQ." Rogue: "The sample character sheet says, I've got DX+2, so that's just IQ+2, right?" GM: "Yep." Rogue: "Cool...I make it by 3." If you just give Knife-14, that won't help. |
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08-04-2017, 11:58 PM | #875 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What GURPS needs... now
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Essentially it's spy thriller or technothriller stuff. A typical adventure starts with a briefing, then they get a loadout (and can request more gear, don't forget to wrench skills too), then they are deployed, there are complications (typically because their intelligence was wrong or incomplete, a third party interferes, or there is a mole), the Sandmen may salvage the mission objectives by adapting, there is typically a showdown of some kind, then debriefing (and update the strategic map). In my game, since they've done a couple if missions successfully, they are getting much broader mission parameters and the freedom to plan their own ops, so really I only need to come up with the intel brief and the complications. Last edited by sir_pudding; 08-05-2017 at 06:53 AM. |
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08-05-2017, 12:19 AM | #876 | |
Join Date: Nov 2012
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Re: What GURPS needs... now
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I heartily endorse simplifying NPC stat blocks. They should be written for immediate use (including combat damage with usual weapons etc), but not showing the underlying mechanics. On the rare occasions that those are relevant, the GM can work them out. A small bit of occasional work for the GM is better than constant unnecessary detail.
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Craig Last edited by CraigM; 08-05-2017 at 03:36 AM. |
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08-05-2017, 01:54 AM | #877 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What GURPS needs... now
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__________________
Bill Stoddard I don't think we're in Oz any more. |
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08-05-2017, 02:02 AM | #878 | |
Join Date: Apr 2005
Location: France
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Re: What GURPS needs... now
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Add to that the fact that you also have a free set giving quick-start-rules plus an adventure and you immediately understand why Eclipse Phase do attract much more newcomers than Transhuman Space. You can try it and play it out of the box before thinking of writing your own adventures. What a pity. Transhuman Space could have been such a blockbuster. I'm sure that Eclipse Phase's authors did reed it. |
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08-05-2017, 02:11 AM | #879 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What GURPS needs... now
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__________________
Bill Stoddard I don't think we're in Oz any more. |
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08-05-2017, 02:16 AM | #880 | |
Join Date: Apr 2005
Location: France
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Re: What GURPS needs... now
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Here again, we are in the "read it and do a lot of preparation work to play" model instead of the "read and play" one. Contrary to Eclipse Phase, Call of Cthulhu, and most other publisher's products. That prevents me to buy Madness Dossier, even if I already know GURPS quite well. So, what can think a newcomer about it? |
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