08-16-2017, 02:37 PM | #1071 | |
Join Date: Apr 2005
Location: France
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Re: What GURPS needs... now
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Why? That is a true question, not a rhetoric one. GURPS qualities are just amazing. We wouldn't play it, and none of us would spend so much time on that thread if we weren't convinced about that. So, why are those amazing qualities not obvious to anyone around. What has been missed? |
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08-16-2017, 02:44 PM | #1072 | |
Join Date: Aug 2004
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Re: What GURPS needs... now
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08-16-2017, 02:45 PM | #1073 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What GURPS needs... now
Having a strongly defined core activity and having a universal game system may be incompatible goals.
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Bill Stoddard I don't think we're in Oz any more. |
08-16-2017, 02:53 PM | #1074 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What GURPS needs... now
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Secondly, compared to Fate and other newer universal games, GURPS is very old-fashioned, fiddly, and detail-oriented. People who want a more abstract experience aren't likely to be attracted to it. Last edited by sir_pudding; 08-16-2017 at 02:58 PM. |
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08-16-2017, 02:57 PM | #1075 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: What GURPS needs... now
In the main game system that is probably true. In worldbooks and campaign books that is not necessarily the case. To the extent that some GURPS worldbooks seemed kind of blah it may have been because they were written much like the main book - as generic treatises on the subject instead of as a game to be played. Even many of the GURPS adventures were written in such a way as to be utterly generic, avoiding any tie-ins to the worlds they were tangentially set on.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-16-2017, 03:00 PM | #1076 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: What GURPS needs... now
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There are a number of universal role-playing systems, which are systems where you can set a game in any setting you'd like. But in a game that is, say, cinematic and abstract, your games are likely to be universally cinematic and abstract. If you want play that game detailed and realistic, you're going to have to make up the rules yourself. GURPS is different in that it uses generic rules, which can be turned on and off for any setting because they are all compatible with any setting. My cinematic, abstract fantasy game is using the same rules as your realistic, detailed space game, just in a different arrangement. You could conceivably erect a portal allowing two-way travel between our games and not have to convert a single thing. It's all the same game. Back when it was invented, GURPS was in many ways a reaction to the lack of detail and customization in D&D and similar games. Nowadays GURPS is an excellent reaction to the current trend of metagaming novelty rules. It still has a purpose. |
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08-16-2017, 03:04 PM | #1077 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What GURPS needs... now
If you interpret it liberally enough for GURPS to qualify, there are a bunch. All generic systems run into a square peg/round hole problem for certain styles or settings, but GURPS is no exception to that.
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08-16-2017, 03:35 PM | #1078 | |
Join Date: Apr 2005
Location: France
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Re: What GURPS needs... now
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Instead of searching "what GURPS needs ... now" by comparison with other roleplaying games (as I, and some other posters, tried to do it), why not reversing the problem and wondering ... What are the main qualities of GURPS and how to better show them.Even if we just consider other universal roleplaying games, GURPS is only one possibility among many others. So, what could make people choose GURPS instead of BRP, for instance. Or, at least, what could make them know for sure what GURPS really proposes that BRP doesn't. What sort of book, publicity, manner of presenting the game to show GURPS best features do we need? Last edited by Gollum; 08-16-2017 at 03:42 PM. |
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08-16-2017, 03:44 PM | #1079 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What GURPS needs... now
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08-16-2017, 03:56 PM | #1080 | |
Join Date: Apr 2005
Location: France
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Re: What GURPS needs... now
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Precisely. It's detailed-oriented feature could attract people. Some players like more abstract experience but some other don't. A lot of other roleplaying games are very detailed. |
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