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Old 05-24-2016, 10:54 PM   #1
Tallor
 
Join Date: May 2016
Default Magic Revamp: Fast Recharge with Limited Pool

I was thinking about The Elder Scrolls: Skyrim when it hit me--that's a good system for magic, why not make it in GURPS?

My concept follows--a character has a pool of Energy Reserve they use for magic, and that energy reserve regenerates rapidly (1 per 2 seconds, maybe?). Fatigue Points simply act as they do for everyone else--after a fight, you have less, but you're not crippled by using magical powers.

I guess my goal was to make mages a little more artillery-like without having to be 100 points ahead of the rest of the group. What do you think?
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