02-15-2012, 06:24 PM | #131 |
Join Date: Aug 2004
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Re: Unintentional slam suicide
No, but Kromm pointed out some RAW that we were all missing that caps the damage at what he inflicts.
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02-16-2012, 02:20 AM | #132 |
Join Date: Sep 2004
Location: Here .
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Re: Unintentional slam suicide
I'm still trying to process that His G.M. thought 20 dice {or for that matter , flying then the length of a suburban house} was even remotely realistic for what is basically running into a wall .
20 dice is exactly like being run over by a Humvee going 55 miles per hour . I've run into a brick wall once {valuable childhood lesson about watching where you're going} which was attached quite firmly to an entire concrete and brick multi story building that could do a rather good impersonation of a monolith under the right circumstance and I don't remember it delivering the sort of damage I would expect from a 700 Nitro Express elephant gun nor forcing me to perform a 27 foot broadjump backwards . In fact I'm pretty certain I survived . If running into one delivered enough damage to kill a healthy adult human male more than 50% of the time , the government would make you purchance a licence to run . They're about to tax us for breathing Here in Australia so yes they would ! People regularly survive running into brick walls at full tilt . Indeed , in the United States of America with a population of over 300 million people and quite a few million sturdy brick walls and similarly stubborn vertical surfaces I'd wager it happens at least once a day . Either dying from it is rare or bricklayers have one hell of a conspiracy going . Also : what Krom said . Common Sense only costs 10 cp !
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7 out of 10 people like me , I'm not going to change for the other 3 ! |
02-16-2012, 02:46 AM | #133 |
Join Date: May 2011
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Re: Unintentional slam suicide
Yeah, I wondered that. I understand that playing by RAW makes for a more predictable game where players and GM can weigh risks, make reasonable risk assessments, etc. But it is all intended to simulate reality, and I have never felt bound by the rules such that I would roll 20 dice for something like that. It is just such a surprising result, unless the character was like headbutting the monster. Maybe. Even then, though...
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02-16-2012, 02:49 AM | #134 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Unintentional slam suicide
I've done stupid stuff as a GM, just because I'm applying the rules without thinking about the end result. Sometimes it takes a player to point out how stupid it is. I doubt it's all that uncommon.
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02-16-2012, 03:19 AM | #135 |
Join Date: May 2011
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Re: Unintentional slam suicide
You're right, of course. I am likely guilty of being uncharitable here. There is often a point (sometimes during combat) where I have three or four players all asking simultaneously for some sort of adjudication, and I probably make the most mistakes at those times.
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02-16-2012, 01:07 PM | #136 | ||
Join Date: Oct 2009
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Re: Unintentional slam suicide
Quote:
Quote:
The really tricky question, though, is how to figure out the movement of the involved people ... While this might not have to be some explicit formulae, guidelines for the GM would probably be useful. How about some extreme cases first: Say, under normal humanocentric conditions you cannot move an opponent with 3 times your HP at all. This translates into 27 times the mass, which makes quite a difference in collisions and how the momentum is shared between the opponents, which seems to be (in elastic collisions) along the line of ownmass / sum of masses. The slight inaccuracy could be described to the inelastic collision or mild resistance to being pushed from the opponent. Regards Ts |
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02-16-2012, 10:51 PM | #138 | |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Unintentional slam suicide
Quote:
Wouldn't have it any other way! Let's take a look at rules just for jumping next! http://forums.sjgames.com/showthread.php?t=64736 Glorious! XD |
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