01-17-2013, 09:07 PM | #1 |
Join Date: Oct 2006
Location: Chagrin Falls
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CM and spells (again)
I'm searching for answers to a bunch of issued involving compartmentalized mind and its effect on spell casting.
1) The advantave description says "or two mental maneuvers (e.g., Concentrate on two spells)" implying that those two actions are in parallel. Can they be taken in series to cast a multi-turn spell in half the time? (e.g. instead of concentrating on turns 1,2,3&4 to cast X concentrate on actions 1&2 of turn 1 and actions 1&2 of turn 2 to cast X at the end of turn 2 instead of the end of turn 4) 2) Is there any meaningful limitation to a "spellcasting only" modification and if so what would be a reasonable cost? 3) Can someone with CM cast ritual magic with themselves? Can each mind draw on a seperate powerstone that the mage is touching? I don't see any prohibitions, but wanted to see what the group thought. Thanks
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01-17-2013, 09:28 PM | #2 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: CM and spells (again)
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Limited, One Spell, -30%. Maybe take on another -50% because there ARE so many spells. Limited, One College, -20%. I might adjust this up maybe to -40% (lots of colleges after all). Limited, Magic, -10% I don't think so. No matter how many minds you got you're still you. Just buy solitary on your Magery to ceremonially cast by yourself. I don't see why they couldn't draw on separate powerstones.
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01-17-2013, 09:29 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: CM and spells (again)
My answers for what there worth.
1) It is like two people casting so they can do separate spells but not speed up a single casting. Get ATR for that. 2) Depends on what effect it would have. However there is already a limitation for only can cast spells or single skill. Though I personally frown on them as Munchkin bait. 3) Yes. If you can cast a spell on yourself then you can also do it with CM.
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01-17-2013, 10:01 PM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: CM and spells (again)
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I'll grudgingly go with 1 skill and call it Spell casting but no more a point break.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-17-2013, 10:11 PM | #5 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: CM and spells (again)
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01-17-2013, 10:50 PM | #6 | |||
Join Date: Sep 2007
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Re: CM and spells (again)
Kromm speaks in favor of CM reducing casting times:
http://forums.sjgames.com/showthread.php?p=696171 Quote:
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http://forums.sjgames.com/showthread.php?t=47586 http://forums.sjgames.com/showthread.php?t=51376 Not Kromm's opinions: Note that even if your GM doesn't allow parallel processing, you can in some cases get a similar net effect. For example, if CM 1 casts a missile spell starting turn 1.. 2... 3; CM 2 on turn 2... 3... 4... ; CM 3 on turn 3... 4... 5...; you throw one 3-turns-charged missile spell every turn. Note also that a ceremonial casting likely involves lots of physical activity in the ritual, and so CM may not help in these cases. Perhaps there are some rituals that are purely mental -- some sort of meditative trance -- but the kind with candles and robed acolytes and adding the eye of newt just when the moonbeam strikes the altar depend a lot on external time. |
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01-18-2013, 09:20 AM | #7 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: CM and spells (again)
Sorry, when I said ritual, what I meant was enchantment ritual. Under the Q&D rules for casting with assistants, would you allow a caster with CM to be his own assistant(s)? If so, would each mind be able to access one powerstone or is that limited to one per body?
On a similar train of thought, could a caster with CM and 2 powerstones draw from each of them in the same turn or would it be limited because there is only one physical presence?
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01-18-2013, 10:45 AM | #8 | |
Join Date: Sep 2007
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Re: CM and spells (again)
In the second thread I linked, people debate the powerstone question. Kromm weighs in (via not another shrubbery):
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Perhaps a good way to think of it is as a limitation on the powerstone. A powerstone has one "output port", which you can link to a spell casting in progress. But no matter how many people (or minds) try to connect that output port to the spell, it can only connect to one at a time. Similarly, the analogy has to assume that a normally cast spell as one "input port", so you can use only one Powerstone to power it, no matter how many you happen to have. The Q&D ritual, however, seems to have multiple input ports to allow those assistants. So using this "port" analogy, you could argue that one CM wizard with two powerstones is a legal configuration, just as is two wizards each with one. |
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01-18-2013, 10:49 AM | #9 | |
Join Date: Nov 2009
Location: Oregon
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Re: CM and spells (again)
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01-18-2013, 12:00 PM | #10 |
Join Date: Aug 2007
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Re: CM and spells (again)
You didn't ask about S&S but I'd think that CM did allow a caster to count twice. That's actually a more dramatic boost than you're going to get with Q&D and Powerstones..
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