05-21-2009, 10:43 AM | #31 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: They should really fix that in Cabaret Chicks on Ice!
Or you could use the Mythos Fright Check rules from Cthulhupunk.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
05-21-2009, 01:10 PM | #32 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: They should really fix that in Cabaret Chicks on Ice!
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*Happily, I have a player whose PC has planned for the next session an expedition into a dwarven stronghold in order to have them forge a very special hammer for him.
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Za uspiekh nashevo beznadiozhnovo diela! |
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05-21-2009, 01:15 PM | #33 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: They should really fix that in Cabaret Chicks on Ice!
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Of course, it should give you, just as it gives me, enormous satisfaction to know of the involvements of William Stoddard and Matt Riggsby when it comes to this kind of detail. If delivering a gameable version of real sociology was a sport, they'd be... well snorting ampheto-steroids and fighting legal battles, probably, but before that they'd be Olympic athletes. Quote:
I would dearly like to see some follow-up to the Mass Combat system myself and the Loadout series is perfect for this, of course.
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05-21-2009, 01:25 PM | #34 |
Join Date: Feb 2008
Location: The Athens of America
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Re: They should really fix that in Cabaret Chicks on Ice!
Everything I have ever read about CCoI there has never been a mention of costumes...
If the Chicks are wearing Costumes I aint gonna bite... thats my 2 florins worth and I am unanimous in that!! Edit: of course if that minor issue is addressed I am planning on going "all in"
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman Last edited by Witchking; 05-21-2009 at 01:37 PM. |
05-21-2009, 01:28 PM | #35 |
Join Date: Feb 2008
Location: The Athens of America
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Re: They should really fix that in Cabaret Chicks on Ice!
This does not address my anixety on the costuming front, or any other direction....
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
05-21-2009, 01:37 PM | #36 | |
Join Date: Mar 2006
Location: Iceland*
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Re: They should really fix that in Cabaret Chicks on Ice!
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The utter absence of costume is nowhere near as entertaining as the presence of one that subtly threathens to abscond.
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Za uspiekh nashevo beznadiozhnovo diela! |
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05-22-2009, 10:33 PM | #37 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: They should really fix that in Cabaret Chicks on Ice!
I re-read through a bunch of pages in the old Low-Tech about a week ago, and didn't find any new problems of significance.
There's a sidebar about silk, talking about how much mass and area of silk can be made per year per weaver, but nothing about how many items of clothing that will make (IIRC it was 6.4 lbs of silk per weaver, also stated as an area of cloth). I could try doing a back-of-the-envelope calculation myself, of course, but it's something that should be in the book. Then there's my old question, about the way in which GURPS fails to simulate the fact that higher TL means you can make better swords. A swordsmith in a TL3 setting, with one level of Advanced TL, Limited to metalworking, doesn't gain any RAW benefits whatsoever. Nor with two levels. That's really the main problem that I see. Getting some more stuff about agriculture, number of cows per square mile and so forth, would be good, but I already have such figures myself, grabbed from Jeff Wilson's "Fantasy Agriculture" web article and a few others. I was just reminded by it because I've just re-read parts of the "Pagan Shore" supplement for Pendragon, which suggests 20 dairy cows on a 100 acre field, which doesn't sound quite right to me. edit: Oh, one thing I forgot: Shipbuilding technology. Viking ships were "clinker built" which was supposed to be noticably superior to other TL3 ships, in terms of both sturdiness and performance, but nowhere in GURPS Low-Tech or Vehicles is this reflected. Also note that I'm not particularly interested in making GURPS a better game. My perspective is that of someone using GURPS supplements as ressources for other RPG systems. Last edited by Peter Knutsen; 05-22-2009 at 10:36 PM. Reason: adding stuff I forgot to mention. |
05-22-2009, 10:39 PM | #38 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: They should really fix that in Cabaret Chicks on Ice!
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If armour is too light, then all the PCs will opt for the heaviest armour that they can afford, which kills variety and stomps on its corpse. Likewise if armour is too heavy, no PC will ever wear any. I don't want either of those to occur. |
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05-22-2009, 10:45 PM | #39 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: They should really fix that in Cabaret Chicks on Ice!
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Especially, don't just cover the standard assumption, of each player character owning one horse. Also deal with courier horse relays where the rider can change hourse 5 or 10 or 38 times a day, or one rider owning multiple horses which he can alternate between. If the mounted travel rules takes into account the stats of the mounts (HT, FP, Fit/Unfit or not, Move and Enhanced Move) then it becomes much easier to produce non-GM-dependent answers about how high-quality mounts differ from normal-quality mounts (including attempting to answer how much more a high-quyality mount would cost compared to a normal-quality mount - yes I know the core books answers this, but if Low-Tech changes the mounted travel rules then the cost multiplier for Fine/Very Fine mounts should perhaps also change). Also makes it a lot easier to provide non-GM-dependent answers to questions about what various spells, powers and permanent magics do to horses. For instance, it is my understanding that real-world horses cannot have Very Fit; only humans and a very few other mammals (such as canines) can. So what would the consequence be, in terms of travel performance, if a horse is magically granted Very Fit? |
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05-22-2009, 10:50 PM | #40 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: They should really fix that in Cabaret Chicks on Ice!
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Information abuot what material the sword is made of should of course still be kept, because it may have social or supernatural consequences, e.g. if you visit a culture where they don't know about steel making, or if some monsters can take half damage from steel but full damage from iron. My point is just that the material won't necessarily have any game-mechanical consequences for the owner - it already had its consequences, when the sword was made. That's one take on the interaction of metal and weaponmaking, but I'm actually not sure whether it is the best. |
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cabaret chicks on ice, low-tech, ships |
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