05-25-2014, 02:43 AM | #1 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Testable Mitigators
Is there a RAW format for %age discounted for skill or stat checks?
Eg if I want to mitigate Bad Temper (edit: oops, bad example) by checking Meditation skill. If no RAW, then would using the Self-control system as a guideline, ie compare your skill/ stat to sc-roll for Disadvantage multiplier? Eg Code:
Skill self-control. Mitigate%* 4-6. 6. 10 7-10. 9. 20 11-13. 12. 30 14-16. 15. 40 PS I'm posting this from a glorified bookreader; touchscreen keyboards:/
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 05-25-2014 at 04:31 AM. Reason: oops |
05-25-2014, 03:36 AM | #2 |
Join Date: Mar 2013
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Re: Testable Mitigators
I would just roll the Meditation skill and got a +/-2 to the self control roll if the meditation is successful or not.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
05-25-2014, 09:11 AM | #3 | |
Join Date: Aug 2004
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Re: Testable Mitigators
Quote:
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05-26-2014, 01:00 AM | #4 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Testable Mitigators
Re buying down: yup, per normal sc disaadvantages but, I like the idea that resisting the temptation can be accredited to Willpower or Meditation (Anger Management).
Re %ages: indeed - I was using half the estimated rate, assuming baseline *2 was only 80% of a non-sc disadvantage. Definitely fancy sc as a specific skill/ stat but it does make for extra complexity; cue scrap paper and table design frenzy:D
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
05-26-2014, 05:56 AM | #5 |
Join Date: Jun 2006
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Re: Testable Mitigators
Mitigators work best as a freestanding advantage. That is take your disadvantage at the usual cost (say -10). Take Not Disadvantaged at the inverse cost (10). Apply the conditions to the Not Disadvantaged advantage (in this case, Requires Skill Roll -10%, lowering it to 9). Add them to find the cost for the combination (here -10 + 9 = [-1]).
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05-26-2014, 08:31 AM | #6 |
Join Date: Dec 2010
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Re: Testable Mitigators
I agree with Malloyd - Requires Skill Roll is -10%, so a testable mitigator should be effectively -90% (Same as Disadvantage + Not Disadvantaged, Requires Skill Roll). The thing about skills is they're cheap to improve and likely useful for other things besides (obviously players who have a vested interest in the mitigating skill will work to find other applications for that skill, which they've already paid for) - the combination makes this potentially abusive: it tends to result in disadvantages that aren't disadvantageous.
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Tags |
basic set, disadvantages |
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