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Old 05-25-2014, 02:43 AM   #1
jacobmuller
 
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Default Testable Mitigators

Is there a RAW format for %age discounted for skill or stat checks?
Eg if I want to mitigate Bad Temper (edit: oops, bad example) by checking Meditation skill.

If no RAW, then would using the Self-control system as a guideline, ie compare your skill/ stat to sc-roll for Disadvantage multiplier?
Eg
Code:
Skill       self-control.   Mitigate%*
4-6.             6.                  10
7-10.            9.                 20
11-13.          12.                 30
14-16.          15.               40
*unless it's a Disadv normally Selfcontrolled.

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Last edited by jacobmuller; 05-25-2014 at 04:31 AM. Reason: oops
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Old 05-25-2014, 03:36 AM   #2
DangerousThing
 
Join Date: Mar 2013
Default Re: Testable Mitigators

I would just roll the Meditation skill and got a +/-2 to the self control roll if the meditation is successful or not.
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Old 05-25-2014, 09:11 AM   #3
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Testable Mitigators

Quote:
Originally Posted by jacobmuller View Post
Is there a RAW format for %age discounted for skill or stat checks?
Eg if I want to mitigate Bad Temper (edit: oops, bad example) by checking Meditation skill.

If no RAW, then would using the Self-control system as a guideline, ie compare your skill/ stat to sc-roll for Disadvantage multiplier?
Eg
Code:
Skill       self-control.   Mitigate%*
4-6.             6.                  10
7-10.            9.                 20
11-13.          12.                 30
14-16.          15.               40
*unless it's a Disadv normally Selfcontrolled.
This idea seems OK, but the mitigator percentages should be much higher, and you might tinker with the skill levels. An alternate idea might be to model them as a variant type of SC disadvantage that uses the desired skill instead of the normal SC number, and the value of which is determined by that skill's level. This will mean that the disadvantage will have to be bought down as your skill improves.
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Old 05-26-2014, 01:00 AM   #4
jacobmuller
 
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Join Date: Feb 2006
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Default Re: Testable Mitigators

Re buying down: yup, per normal sc disaadvantages but, I like the idea that resisting the temptation can be accredited to Willpower or Meditation (Anger Management).
Re %ages: indeed - I was using half the estimated rate, assuming baseline *2 was only 80% of a non-sc disadvantage.

Definitely fancy sc as a specific skill/ stat but it does make for extra complexity; cue scrap paper and table design frenzy:D
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Old 05-26-2014, 05:56 AM   #5
malloyd
 
Join Date: Jun 2006
Default Re: Testable Mitigators

Quote:
Originally Posted by jacobmuller View Post
Is there a RAW format for %age discounted for skill or stat checks?
Eg if I want to mitigate Bad Temper (edit: oops, bad example) by checking Meditation skill.
Mitigators work best as a freestanding advantage. That is take your disadvantage at the usual cost (say -10). Take Not Disadvantaged at the inverse cost (10). Apply the conditions to the Not Disadvantaged advantage (in this case, Requires Skill Roll -10%, lowering it to 9). Add them to find the cost for the combination (here -10 + 9 = [-1]).
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Old 05-26-2014, 08:31 AM   #6
Genesis
 
Join Date: Dec 2010
Default Re: Testable Mitigators

I agree with Malloyd - Requires Skill Roll is -10%, so a testable mitigator should be effectively -90% (Same as Disadvantage + Not Disadvantaged, Requires Skill Roll). The thing about skills is they're cheap to improve and likely useful for other things besides (obviously players who have a vested interest in the mitigating skill will work to find other applications for that skill, which they've already paid for) - the combination makes this potentially abusive: it tends to result in disadvantages that aren't disadvantageous.
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