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Old 05-26-2014, 06:43 AM   #1
Kesendeja
 
Join Date: Jul 2013
Default New Advantage Extended Critical

This advantage costs 15 points.
It can raise a skill of 17 or higher to a 7.
Must be bought per skill.

Thoughts? I wasn't sure if it should be 15 or 20 points.
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Old 05-26-2014, 07:11 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: New Advantage Extended Critical

That increases the incidence of criticals significantly: they're 9.3% at 6- and 16.2% at 7-. Put another way, you get 74% more criticals.

What specific effect(s) are you trying to achieve here? Is it "Awesome characters get more awesome", or something else?
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Old 05-26-2014, 07:13 AM   #3
Dinadon
 
Join Date: Aug 2007
Default Re: New Advantage Extended Critical

I don't really see this as being balanced, especially for combat skills. It raises your chances of getting a critical from about 1 in 11 to about 1 in 6. Combine this with Luck, especially the higher levels, you may never fail to crit.

With the combat skills this worse because critical successes allow no defence. Throw in TBaM/WM and skill 20, or Extra Attack and you'll just see attack spam. Any other combat option becomes redundant, which then makes combat boring as everyone does the same thing.
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Old 05-26-2014, 09:10 AM   #4
DangerousThing
 
Join Date: Mar 2013
Default Re: New Advantage Extended Critical

I agree that critical successes are fine the way they are. If you increase them to a seven it really has a huge effect on combat.

However, as a house rule, I lower the chance of a critical failure for those with high skills.

At skill 20, 18 is only a critical failure on a roll of 4-6 on 1d.

At skill 25, 17 is a success.

At skill 30+, 18 is a critical failure only on a roll of 6 on 1d.

It's a high powered campaign. No PC has gotten to 30+ yet.
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