Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-05-2012, 02:27 PM   #1
Eintra
 
Join Date: Dec 2012
Default Force shield ability

Hi,

I'm trying to make a force shield-like gadget that can be used to block incoming attacks in the same fashion as Captain America. Also block heavier rounds, like artillery and the like. Is it a way to make this affect others as well? I'm trying to make it an active defense, not just DR.

Thanks
Eintra is offline   Reply With Quote
Old 12-05-2012, 03:41 PM   #2
celedwyn
 
Join Date: Nov 2012
Default Re: Force shield ability

Hmm. Signature gear would cover having a shield, but it could break during play. maybe cosmic (gear is unbreakable) +x%
Improvements in the shields blocking could be bought as enhanced defenses.
celedwyn is offline   Reply With Quote
Old 12-05-2012, 03:52 PM   #3
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Force shield ability

You can buy an Innate Attack that does what you want the shield to do (don't get can't parry!), use a feature to say it uses Shield skill, then buy Enhanced defenses up to the shield size.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 12-05-2012, 10:58 PM   #4
Eintra
 
Join Date: Dec 2012
Default Re: Force shield ability

Thanks for the replies :)

I'm not looking for something to be used as a weapon. Just a shield, like the Force Shield in UT. However Unbreakable is a good idea.

What about enhanced block, bought with gadget limitations and cosmic (unbreakable). Then i would only miss the affect others part. I'd actually like something that can shield a people standing behind me, even slightly to the side. Even if it an explosive attack from a heavy weapon.

This is a high power Supers campaign, so it should be possible. Usually i'd just buy up a huge amount of DR with the force field enhancement, affect others and area. But i'd want it to be an active defense.
Eintra is offline   Reply With Quote
Old 12-05-2012, 11:28 PM   #5
Dustin
 
Dustin's Avatar
 
Join Date: Oct 2004
Location: The former Chochenyo territory
Default Re: Force shield ability

With the Reflexive enhancement (Powers p.109), plus Affects Others and Area, you should be able to protect others as a defense either with straight DR, or enhanced via a Power Block (Powers, p.168).
__________________
My gaming blog: Thor's Grumblings
Keep your friends close, and your enemies in Close Combat.
Dustin is offline   Reply With Quote
Old 12-05-2012, 11:39 PM   #6
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Force shield ability

Shield Wall training to Block for others instead of yourself.

I think there is a defensive imbuement issue in Pyramid with an Expand Shield that protects groups in an area

Cosmic Block will let you block attacks that are normally unblockable.
the_matrix_walker is online now   Reply With Quote
Old 12-06-2012, 12:18 AM   #7
Eintra
 
Join Date: Dec 2012
Default Re: Force shield ability

Thanks guys,

Seems DR with force field, active defense, directional, affect others and area is the most appropriate in this case?

I guess using regular shield block to cover an area would be stretching the rules a bit :)
Eintra is offline   Reply With Quote
Old 12-06-2012, 01:22 AM   #8
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Force shield ability

Note, the reason I gave IA was because IAs with Melee can parry and shields can attack. It's just not the go to reason for shields.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 12-06-2012, 01:32 AM   #9
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Force shield ability

Quote:
Originally Posted by Eintra View Post
I'm trying to make a force shield-like gadget that can be used to block incoming attacks in the same fashion as Captain America. Also block heavier rounds, like artillery and the like.
Force Shield-Like Gadget [...]
{
  • Enhanced Block 3 (Accessibility (with in-package crushing attack only), -10%; Assorted Gadget Limitations, -...%; Power Modifier, -...%) [...]
  • Crushing Attack 1 (Melee Attack (ST-Based), +100%; Melee Attack (Reach 1), -25%; Partial Dice (1 Point Only), *1/4; Assorted Gadget Limitations, -...%; Power Modifier, -...%) [...]
}

Assuming -20% in gadget limitations and -10% for the power modifier, that works out to a cost of [11] ([Note 1] + [Note 2]) using standard modifiers. Handwave the ability to block instead of parry (because the FX is that of a force shield) and you're gold.

Adjust to taste.



[Note 1], (3 * 5) * (1 - 0.10 - 0.20 - 0.10) = 9.
[Note 2], (1 * 5) * (1/4) * (1 + 1.00 - 0.25 - 0.20 - 0.10) = 1.8125, rounded up to 2.

Quote:
Originally Posted by Eintra View Post
Is it a way to make this affect others as well? I'm trying to make it an active defense, not just DR.
Shield Wall Training [1] should do the trick. (GURPS Martial Arts, pg 51) (GURPS Power-Ups 2, pg 7)

Last edited by Sunrunners_Fire; 12-06-2012 at 01:52 AM.
Sunrunners_Fire is offline   Reply With Quote
Old 12-06-2012, 01:49 AM   #10
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Force shield ability

Quote:
Originally Posted by Sunrunners_Fire View Post
[Note 3], Accessibility (One Skill Only), *1/2, is not rules-as-written, but rather a modifier derived from Enhanced Parry (One Skill) being half the cost of Enhanced Parry (All Parries).
Enhanced Block requires a skill specialization by default.
the_matrix_walker is online now   Reply With Quote
Reply

Tags
shield, shields

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.