10-28-2011, 12:25 AM | #41 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Social Engineering
I agree with the eclectic playtester selection. I would have never thought I'd be included. I didn't do much but argue about minor points. The book, however, (looks at e23 price tag) is well worth the money. Special kudos for the layout. This one needed that professional treatment even more than Low-Tech. Tables, modifiers and all nicely grouped and readable - so beautiful. Not to forget hyperlinks and bookmarks. Sometimes it's really hard to got back to old PDFs like Magic.
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10-28-2011, 01:03 AM | #42 |
Join Date: May 2010
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Re: Social Engineering
Good book. Definitely worth the $13.99. But since someone asked for nitpicks:
The stuff on reaction and influence rolls, especially "Expanded Reaction Rolls" and "Expanded Influence Rolls," is really good to have. But seeing it all laid out highlights the oddness of having two parallel systems with mechanics that will often both be useable for the same task, but which differ in subtle but important ways. It seems social engineering was made to be scrupulously consistent with Basic on this, but I don't see why that had to be. Hmmm. So for example: it's odd that Influence rolls get harder when the target has a higher Will, but nothing similar applies to Reaction Rolls. This could be really annoying when the GM decides some particular NPC should be difficult, though not impossible, to influence with either kind of roll. Something like a generalized version of the "ridiculous reactions" sidebar in Dungeon Fantasy 11 would have made sense here. Also, the bibliography. It's nice to see Kevin Mitnick name-checked in the text, but why aren't any of his books in the bibliography? Machiavelli is great and all, but I suspect Mitnick would be more useful to most gaming groups. That and the obvious connection to the book's title. Was this a matter of not wanting to be perceived as promoting certain activities? Oh well, the bibliography still looks like it has things I'll want to check out, if I have the time.
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10-28-2011, 01:18 AM | #43 |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: Social Engineering
Curse you, gall bladder! Why must you vex me so sorely just as this...this... awesomeness is released upon the world! The $160 I spent dealing with the aftermath of your removal would have been spent much better in food and GURPS books than at Sun Chun University Hospital! Now, I must wait a whole week and 2 days! This is a travesty!
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10-28-2011, 05:53 AM | #44 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Social Engineering
Or, to summarize:
Even the most popular GURPS softback will never come close to the profitability of even the worst Munchkin release. SJ Games can release card games knowing that it'll probably make a profit, easily. Only a few GURPS releases are guaranteed to make a profit when put into dead-trees versions. SJ Games has probably seen way too many releases that didn't produce any profits, so they're being cautious. Edit: And to summarize further, GURPS (and other RPGs) could be dropped by SJ Games with little effect on their profit margin. Most other companies, these high-risk/low-profit products would be dropped. I'm glad that SJ Games continues to feed my hobby, and completely understand their caution. So very few of their products get put onto paper? Understandable. I'm glad that we have two new 4E products a month, plus Pyramid, plus the occasional Classic release. We could have much less. Please, keep up the good work. :-) Last edited by Pragmatic; 10-28-2011 at 06:21 AM. |
10-28-2011, 09:11 AM | #45 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Social Engineering
Quote:
As to reaction rolls, the point is precisely that they are not a representation of the target being influenced. The reaction roll is how the target behaves if you don't influence them. A high Appearance or Charisma produces a favorable reaction roll because people do in fact react well to people with those qualities! (Real world application: My girlfriend went to see the film Black Power Mixtape a couple of days ago, and she came back impressed by how physically attractive all those young black leaders were.) If you want a character who isn't affected by reaction roll modifiers, I suppose you could buy it as a resistance or immunity. Since Indomitable is effectively immunity to influence rolls, which are treated as Common, and influence rolls are a subset of reaction rolls mechanically, I would call immunity to reaction rolls Very Common, worth 30 points. You might want that, for example, for an AI. I'm not sure how it would apply to Resistance to reaction roll modifiers, since you don't normally resist them! Bill Stoddard |
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10-28-2011, 09:21 AM | #46 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: Social Engineering
Quote:
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10-28-2011, 09:46 AM | #47 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Social Engineering
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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10-28-2011, 10:39 AM | #48 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Social Engineering
Quote:
It's like the difference between a dodge (not helped by training; everyone can do it; represents instinctive movement) and a parry or block (based on skill; easy to raise once you know it; represents a conscious attempt at defense). All are used for the same task (not getting hit!), but with different rules, because they all exist (and are used) in real life. Quote:
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10-28-2011, 10:48 AM | #49 | |
Join Date: Aug 2004
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Re: Social Engineering
Quote:
Nowadays, books in a warehouse are considered an asset; if you have 2,000 $20 books in a warehouse, that's considered $40,000 in assets, and you need to pay taxes on it accordingly. This led to a huge incentive to try to print only as many as you could sell reasonably quickly... and to destroy/liquidate any copies you couldn't sell after a fairly short time frame. |
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10-28-2011, 01:35 PM | #50 | |
Join Date: Apr 2010
Location: Land of the Britons
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Re: Social Engineering
Quote:
Okay, I can see the idea behind it, but still.
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