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Old 06-04-2018, 04:46 PM   #111
dwalend
 
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Default Re: Multiplayer Fridays

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Originally Posted by selenite View Post
The notification glitch may include "new turn" meaning "your opponent has started making his move but it's not your turn yet."
I don't think it's that (at least not exclusively that). I've seen it still believe its my turn just after I finished (and thought my opponent double-bounced).
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Old 06-04-2018, 08:31 PM   #112
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Default Re: Multiplayer Fridays

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Originally Posted by selenite View Post
I also had a reverse notification glitch. Started game, was still GP's turn. Went into the scenario. Suddenly it was my turn.
Just had the same thing on this latest turn. Got the notification it was my turn, went in, and it wasn't.

Going to wait a while and see if it shakes loose.
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Old 06-04-2018, 08:36 PM   #113
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Default Re: Multiplayer Fridays

Here's the start of turn 8. I'm seeing zero disabled GEVs.
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Old 06-04-2018, 08:37 PM   #114
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Default Re: Multiplayer Fridays

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Originally Posted by GranitePenguin View Post
Just had the same thing on this latest turn. Got the notification it was my turn, went in, and it wasn't.
Ah, I think that was the game telling you that I'd gone in to start my turn.

Then I took a screenshot and screwed around reformatting it into a size the forum would accept. Now for my actual turn.

EDIT: And five minutes later it's your turn. You probably should've gotten 1/3 of a GEV in the overrun, the AI combined fire.

Last edited by selenite; 06-04-2018 at 08:43 PM. Reason: Update.
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Old 06-04-2018, 09:03 PM   #115
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Default Re: Multiplayer Fridays

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EDIT: And five minutes later it's your turn. You probably should've gotten 1/3 of a GEV in the overrun, the AI combined fire.
One of the downsides of the AI driving overruns. :-(

and ALL of those GEVs are still showing disabled; it's very confusing. I would have lost anyway, but getting false info doesn't help.
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Old 06-04-2018, 10:11 PM   #116
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Default Re: Multiplayer Fridays

That's interesting. I showed that MSL destroyed, not disabled.

And I apologize for the tedium as WimpyGEV flees back to the starting point, unwilling to solo your gantlet.
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Old 06-04-2018, 10:22 PM   #117
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Default Re: Multiplayer Fridays

and it still shows your GEVs as disabled. It's saying it's your turn again, but there's apparently no units left after I killed the last "real" disabled one, so the game is very confused, indeed.

I'll be very curious to see what you see at your end. If it comes back to me, I plan to try and "kill" these disabled GEVs.
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Old 06-04-2018, 11:19 PM   #118
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Default Re: Multiplayer Fridays

Oh, wow. This had looked clean on my end, no noticeable glitches. And then, this.

That's my cowardly GEV, having crossed over two streams to have a safe escape. This is from the replay of the final turn. Two INF stacks, a 2 and 3, combined fire to destroy it . . . from six and thirteen hexes away.

Impressive.
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Old 06-05-2018, 05:31 AM   #119
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Default Re: Multiplayer Fridays

You two really are masochists, trying to sort this one out.
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Old 06-05-2018, 07:19 AM   #120
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Default Re: Multiplayer Fridays

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Originally Posted by selenite View Post
Oh, wow. This had looked clean on my end, no noticeable glitches. And then, this.

That's my cowardly GEV, having crossed over two streams to have a safe escape. This is from the replay of the final turn. Two INF stacks, a 2 and 3, combined fire to destroy it . . . from six and thirteen hexes away.

Impressive.
Those are my Ultramarine Terminators :-)

What you actually saw was me destroying the last GEV (marked in yellow), and taking a potshot at one of the "disabled" ones (marked in red). The fact it teleported the yellow one to the other side of the map to blow it up is interesting.
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