04-23-2019, 11:14 AM | #1 |
Join Date: Aug 2004
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Call for Playtesters: GURPS Social Engineering: Keeping In Contact
We are seeking playtesters for GURPS Social Engineering: Keeping In Contact, by Kelly Pedersen. This is a broad add-on tied to GURPS Social Engineering (not unlike GURPS Social Engineering: Pulling Rank and GURPS Social Engineering: Back to School).
Keeping In Contact expands on the concept of the Contact advantage in GURPS, and its related traits, in greater depth and detail than ever before. It doesn't require the core Social Engineering supplement to use, but they're designed to work well together. We are primarily seeking applicants with GURPS experience (especially "in play" experience), particularly those who are familiar with Contacts and other socially driven games. (Since part of the purpose of this supplement is to "beef up" Contacts, please feel free to apply if you haven't been the biggest fan of the Contact advantage in the past and would like to see those options improved). Applicants should ideally be familiar with, at minimum, the GURPS Basic Set. The playtest is currently scheduled to run from April 29 to May 13. We would ideally have all applications by April 26. Preferential playtest slots will be given to those who have spent at least $50 on PDFs from Warehouse 23 in the past calendar year, though this is not a requirement. For more, see the general playtest information page. Prospective playtesters should email Roger Burton West at pt-keepingcontact@firedrake.org with [playtest] in the subject. Include your preferred email address for the closed playtest mailing list, your name as you wish it to appear in the published supplement, your Warehouse 23 login name, and a few words on why we should pick you: qualifications, experience, current gaming group(s), etc. Please submit in this format: Code:
jennydoe@etheremail.com Jennifer Doe jendoegamer I'm a GM with 10 years' experience, and have been running GURPS campaigns for seven years; I have playtest credit on three previous supplements. I've run two long-running social-based games in that time. I also have a keen understanding of social connections and what friends or associates might reasonably provide. |
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