01-05-2018, 06:46 PM | #1 |
Join Date: Jul 2013
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Contacts and Allies for a conspiracy theorist
The characters are almost done for my FBI game, but the subject of Allies and Contacts came up for the "Mulder" of the group. He's less politically connected but also less outspoken. Outside of a low level CIA agent and the a Lone Gunman style group, we're having a bit of a problem picking contacts and allies.
CIA agent = Ally Lone Gunmen = Contact Any other's you could think of? |
01-05-2018, 07:07 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Contacts and Allies for a conspiracy theorist
Actually either could be an Ally or Contact.
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01-05-2018, 08:00 PM | #3 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Contacts and Allies for a conspiracy theorist
Like Refplace says, both of those could easily be Contacts or Allies. The real distinction between an Ally and a Contact is that an Ally is regularly willing to accompany the player on adventures, doing whatever is within their abilities to assist, whereas a Contact provides information, uses their skills on behalf of the player, and does them favors, but a) only a limited number of times in an adventure, and b) generally this doesn't involve actually coming along (a Contact might join the party as a favor, but I'd generally rule that that would be for the duration of an encounter at best).
All that said, there's lots of options for Contacts for this sort of character. Consider any of the following:
And so forth! Really, almost any skill can be turned into a Contact. Just remember the player has it, and make sure that information relevant to it comes up in the adventures, so they have reason to use them. |
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