01-12-2018, 06:42 PM | #271 |
Join Date: Dec 2017
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Re: December 26, 2017: The Fantasy Trip Returns Home
I for one am going to put my time where my mouth is, ditch all those wonky rules based projects for a while, and just make a big, cool TFT dungeon.
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01-12-2018, 07:49 PM | #272 |
Join Date: Nov 2010
Location: Arizona
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Re: December 26, 2017: The Fantasy Trip Returns Home
That's the spirit! And if you're so inclined, please contact SJG about submitting it too! Maybe you'll have the beginnings of our first TFT "Megadungeon!"
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01-12-2018, 07:53 PM | #273 | |
Join Date: Nov 2010
Location: Arizona
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Re: December 26, 2017: The Fantasy Trip Returns Home
Quote:
(I lived in El Paso, Texas, in 1977, and I remember hearing the helicopters fly over my house every night, practicing to rescue the hostages from Iran -- which ended in the Desert One fiasco, unfortunately. Everyone in El Paso knew what was going on, and not one person in my High School would even mention the helicopters, much less speculate about what was going down. Nowadays it would be all over Twitter and Facebook...) |
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01-12-2018, 09:26 PM | #274 |
President and EIC
Join Date: Jul 2004
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Re: December 26, 2017: The Fantasy Trip Returns Home
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01-12-2018, 09:36 PM | #275 |
Join Date: May 2007
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Re: December 26, 2017: The Fantasy Trip Returns Home
I second SJ here, and will add a general request for those doing fan projects: content over crunch! TFT is a simple enough system that if I see something I don't like, I can fix it myself. But I don't always have time to come up with new adventures, dungeons, monsters, and magic items. And if you really want to make me happy...new programmed adventures! I've got a couple I'm mulling over, and I've love to see some others from the community.
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01-13-2018, 09:36 AM | #276 |
Join Date: Dec 2017
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Re: December 26, 2017: The Fantasy Trip Returns Home
So true. If there is one lesson to learn from the full arc of the history of roleplaying games, its that content is king.
D+D's rules were always oddly organized, drifted around and were constantly being hacked in major ways. The details of the rules are not what made it stay on top in the face of lots of well produced competitors. The real content of the game - dungeons, monster manuals, spell books, items - were exceptional from the beginning and remain impressive. I can't think of another game in the last 40 years that put out the volume of meaty material that actually gets used at the table in such a short time. Plus, good settings and dungeons are forever whereas most rules 'hacks' are just static that gets lost in the noise of the hundreds of game systems out there. |
01-13-2018, 11:51 AM | #277 | |
Join Date: Nov 2010
Location: Arizona
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Re: December 26, 2017: The Fantasy Trip Returns Home
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01-14-2018, 09:11 PM | #278 |
Join Date: Mar 2005
Location: Beaverton, OR
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Re: December 26, 2017: The Fantasy Trip Returns Home
I read a thread today about high cost being a barrier-to-entry for some kids to get into RPG.
This is just a thought: Make TFT the bargain RPG. Not shabby, but, hmmm, thrifty. Perhaps packaged and priced to sell in places like Target. Or Walgreens.
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Alphabet Arcane / MacGuffin Alphabet / Unnight Twitter: StefanEJones |
01-14-2018, 10:12 PM | #279 |
Join Date: Dec 2017
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Re: December 26, 2017: The Fantasy Trip Returns Home
Well, that was its market strategy when it first came out. I fondly remember first spotting advanced melee on the local hobby shop magazine rack and quickly calculating how much work I had to do clearing stumps from my family's back yard so I could afford it.
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01-15-2018, 12:36 AM | #280 |
Join Date: Jan 2018
Location: Cidri (exact location withheld)
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Re: December 26, 2017: The Fantasy Trip Returns Home
I do wonder about the niche overlap between a new TFT and Dungeon Fantasy. Particularly in terms of potential new supplements like dungeons, minis or even setting material, the systems occupy a similar space.
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