10-28-2016, 09:58 PM | #51 | |
Join Date: Mar 2013
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Re: Banestorm Navies
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Also note that a screw propelled ship doesn't needed masts and sails, possibly excepting very small ones for emergancies. |
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10-28-2016, 10:49 PM | #52 |
Join Date: Dec 2007
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Re: Banestorm Navies
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10-28-2016, 11:16 PM | #53 |
Join Date: Mar 2008
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Re: Banestorm Navies
Building the entire ship of Essential Wood is probably overkill for a merchant ship. From what I understand one of the big long term problems with wooden sailing ships is hogging where the fact that the middle of the ship is more buoyant then the ends causes the keel to bend up in the middle. You can't fix it other then totally rebuilding the ship. So using Essential Wood on the keel and maybe other spells to fasten the pieces that make up the keel together stronger might be cost effective.
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10-29-2016, 12:09 AM | #54 | |
Join Date: Nov 2012
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Re: Banestorm Navies
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At $33/EP standard enchanting rates, that's at least $13,400 and up to about $50,000 for a less than one horsepower motor. To drive anything bigger than a dinghy (or to get much speed in even the dinghy), you're going to need multiple enchantments, with no economy of scale except for the Link. Enchanters need to be high magery and high skill; ship's wizards don't. And motion enchantments on screws or paddles convert magical energy into horsepower much less efficiently than wind magic and sails do.
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Craig |
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10-29-2016, 02:40 AM | #55 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Banestorm Navies
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Historical workers were perfectly capable of making round members ... they did it for masts, and it might not have been that much more work. Just create a form to test their work with adze and draw-knife. Historically members were carefully chosen to take advantage of the grain and stress patterns in particular sections of timber. Shaped (with a capital S) wood might loose that, but if you can afford to cast Essential Wood on the finished ship, that may be enough to overcome the disadvantages.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 10-29-2016 at 03:01 AM. |
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10-29-2016, 02:57 AM | #56 | |
Join Date: Mar 2013
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Re: Banestorm Navies
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10-29-2016, 04:16 AM | #57 | |
Join Date: Nov 2012
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Re: Banestorm Navies
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Link gets you the "gearbox" without having the tech to actually build one.
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Craig |
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10-29-2016, 04:30 AM | #58 | |
Join Date: Nov 2012
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Re: Banestorm Navies
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It's just another example to showcase the obviously magical architecture of Tredroy...which includes the sorcerous incinerators in the sewage system that allow the population density without most of the unpleasantness of a medieval city of similar size. Although West Tredroy still tends to smell a bit agricultural... But, yeah, the city map is long overdue for revision and refinement. Tredroy 4th Ed?
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Craig |
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10-29-2016, 07:09 AM | #59 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Banestorm Navies
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In addition, for 100 energy per because of hull, toredo worm issues can be negated providing the ship remains in waters that have mana. Their underlying spell would be repel animal (vermin). One also has to wonder what effect shape plant might have on canvas production. Seamless sails could be created, with mending of tears a simple process. |
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10-29-2016, 07:27 AM | #60 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Banestorm Navies
Alterative artillery: A mage who knows beast possession and has access to pebbles with link spells on them, can deliver attacks against hulls with relative impunity.
Alternative scouting: mages can utilize dolphins or sharks or even possess such marine animals for use as scouts. Predatory birds with keen eyesight could also be used to spot things such as a sailing rig past the normal limits of human eyesight. Provisioning requirements with respect to water would be less of an issue with purify water hoops. Next thing for me to look into is the process for pumping water out of the hull by means of magic |
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banestorm, yrth |
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