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Old 09-12-2016, 06:05 PM   #21
sir_pudding
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Default Re: Dungeon Fantasy - Castle Defiant

Quote:
Originally Posted by Carnifex View Post
I am not sure I understand the question, but I see no reason to deviate from DF on this.
There's no divine magic in Yrth (and in fact the setting is very deliberately agnostic) and healing priests are just priests with Magery and some healing spells. However, Dungeon Fantasy wizards are specifically banned from the Healing college in order to promote niche protection for Clerics (and a similar situation exists for Druids and the Plant and Animal colleges as well as the Weather subcollege). So using Dungeon Fantasy as written either means allowing Clerics and Druids (which is probably theologically contradictory besides not working within the setting) or extending the Wizard list into the banned colleges (and probably ideally making one or more variant templates for ecclesiastic mages). Alternately you could just not allow the banned templates or spells at all, and not have any non-alchemical magical healing available to the PCs, which is the simplest solution, probably.
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