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Old 10-11-2020, 03:20 PM   #1651
Prince Charon
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Not another shrubbery View Post
Cool :)
I immediately was reminded of one of the characters, SkyWolf, from the pages of a favorite Golden Age book Air Fighters.
The Marvel team appeared after I had mostly given up on mainstream comics, so this is the first time I've heard of 'em as best as I can remember. Hard to tell if there's any inspiration drawn from those old Hillman comics. They might be more drawn from the slightly earlier (and better known) Blackhawks.
I'd say that they were a rather unsubtle and direct rip-off of the Blackhawks, which were still in regular publication in 1984, although not in 1985 (which is probably why the rip-off didn't sell well enough to get much publication, since it would have been obvious even then, and interest in that sort of book/team was fading).
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Old 10-11-2020, 04:53 PM   #1652
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Prince Charon View Post
I'd say that they were a rather unsubtle and direct rip-off of the Blackhawks, which were still in regular publication in 1984, although not in 1985 (which is probably why the rip-off didn't sell well enough to get much publication, since it would have been obvious even then, and interest in that sort of book/team was fading).
They appeared in a grand total of two issues. I didn't even know of them until earlier this month when I was strafing the Unofficial Appendix site, when I was looking for ideas for a name for the sky pirates I'd planned for the better part of a year. After reading the team's entry, things just clicked.

And yeah, when I read the entry, the first thing I thought was "Marvel's expies of the Blackhawks". Usually, Marvel's expies of DC's stuff do better (LSH -> Shi'ar Imperial Guard, JLA -> Squadron Supreme, etc.) than these guys, but not every expy is a gem.
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Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

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Old 11-01-2020, 10:48 AM   #1653
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Time for Pym's most persistent early nemesis:

STARR, DR. ELIAS

Real Name: Dr. Elias Starr.
Occupation: Scientist, professional criminal.
Identity: Dr. Starr does not use a dual identity.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "Egghead".
Place of Birth: Gary, Indiana.
Marital Status: Widower.
Known Relatives: Ava (alias Ghost, daughter), Patricia "Trish" (niece).
Group Affiliation: Founder of the Lethal Legion.
Base of Operations: Chicago, Illinois.
History: The full history of Dr. Elias Starr is unknown. At some point in the past he was apparently either a mentor to or worked closely with Dr. Henry Pym; Starr blames Pym for the accident which gave Starr's daughter Ava powers of invisibility and intangibility (see Ant-Man; Ghost). (Incidentally, Ava blames both Pym and her father for the accident.)

When Pym made his debut as Ant-Man, Starr immediately recognized him, and began to plot against him as revenge for what happened to Ava. His first scheme was to use a cybernetic helmet similar to Pym's in an attempt to command the ants against him. That scheme failed, but Starr managed to elude capture.

Starr later appeared controlling a number of androids of his own creation: two ten-foot tall androids and a thirty foot tall android cyclops. These androids were swiftly defeated by Pym and his girlfriend, Janet van Dyne, who had become Pym's partner, the Wasp (see Wasp).

Several months later, Starr and Ava began recruiting a team they called the Lethal Legion to engage in attacks against Ant-Man and the Wasp (see Lethal Legion). As the Legion's leader, Starr led them in a series of attacks Ant-Man and Wasp which culminated in an attack on the Avengers, of whom Ant-Man and Wasp were members, only to finally be arrested (see Avengers).

Starr later broke free from prison, presumably assisted by Ava. Since then, however, Starr has been suspiciously absent; his subsequent and current activities are currently unknown.
Height: 5' 10"
Weight: 210 lbs.
Eyes: Brown.
Hair: Bald, has brown facial hair.
Uniform: None.
Strength Level: Dr. Elias Starr possesses the normal human strength of a man his age, height, and build who engages in little exercise.
Known Superhuman Powers: None.
Other Abilities: Dr. Starr is a gifted multidisciplinary scientist and technician.

310 points
Attributes: ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 10 [0].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 12 [4]; Will 13 [-5]; Per 13 [-5]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0]; Dodge 8.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Artificer 4 [40]; Foresight 1 [10]; Gadgeteer [25]; Gizmo 3 [15]; High Manual Dexterity 4 [20]; Natural Scientist 4 [40]; Single-Minded [5]; Wealth (Comfortable) [10].
Perks: Energizer [1]; Off-Screen Reload [1]; Pistol-Fist (Guns (Pistol)) [1].
Disadvantages: Bad Sight (Farsighted) (Mitigator: Corrective Lenses, -60%) [-10]; Obsession (Destroy Pym; Long-Term Goal) (9) [-15]; Sense of Duty (Ava, Daughter) [-2]; Social Stigma (Criminal Record) [-5].
Quirks: Bitter [-1]; Careful Planner [-1]; Perfectionist [-1]; Treacherous [-1]; Vindictive [-1].
Skills: Acting (A) IQ-1 [1] – 13; Beam Weapons/TL8 (Pistol) (E) DX+2 [4] – 12; Boating/TL8 (Large Powerboat) (A) DX-1 [1] – 9; Brawling (E) DX+2 [4] – 12; Computer Operation/TL8 (E) IQ+0 [1] – 14; Current Affairs/TL8 (Science & Technology) (E) IQ+0 [1] – 14; Driving/TL8 (Mecha) (A) DX+0 [2] – 10; Electronics Operation/TL8 (Force Shields) (A) IQ-1 [1] – 13; Electronics Operation/TL8 (Scientific) (A) IQ+0 [2] – 14; Electronics Operation/TL8 (Security) (A) IQ-1 [1] – 13; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1] – 13; Electronics Operation/TL8 (Surveillance) (A) IQ-1 [1] – 13; First Aid/TL8 (Human) (E) IQ+0 [1] – 14; Guns/TL8 (Pistol) (E) DX+2 [4] – 12; Holdout (A) IQ-1 [1] – 13; Intelligence Analysis/TL8 (H) IQ+1 [8] – 15; Intimidation (A) Will-1 [1] – 12; Inventor! (WC) IQ+0 [24] – 14*†; Leadership (A) IQ-1 [1] – 13; Observation (A) Per+0 [2] – 13; Piloting/TL8 (Contragravity) (A) DX-1 [1] – 9; Piloting/TL8 (Vertol) (A) DX+0 [2] – 10; Research/TL8 (A) IQ+2 [8] – 16; Science! (WC) IQ+0 [24] – 14; Scrounging (E) Per+1 [2] – 14; Smuggling (A) IQ-1 [1] – 13; Streetwise (A) IQ-1 [1] – 13; Wrestling (A) DX+1 [4] – 11.
Starting Spending Money: $8,000 (20% of Starting Wealth).

* Conditional +4 from Artificer.
† Conditional +4 from High Manual Dexterity when doing fine work.
‡ Conditional +4 from Natural Scientist.

Role-Playing Notes:
Dr. Starr is obsessed with destroying Ant-Man, and will go to any lengths to not only see his enemy not only defeated but publicly humiliated and disgraced in the eyes of everyone around him.

Design Notes:
1. Reboot!Starr does not have the egg-shaped head he was portrayed as having in the comics.
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 11-06-2020, 08:03 PM   #1654
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

SURESHOT

Real Name: Unrevealed.
Occupation: Mercenary, smuggler, professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Unrevealed.
Known Relatives: None.
Group Affiliation: Occasional operative of the Silvermane family of the Maggia and Leonine family of the Zodiac Cartel.
Base of Operations: Mobile.
History: Little is known about Sureshot's background. It is believed that she was a former soldier who turned to war profiteering and then smuggling when her enlistment ran out.

Sureshot first came to the attention of the superhuman community when she helped smuggle black market laser-guided M3 Ranger Anti-Tank Weapon Systems (the Carl Gustaf recoilless rifle) into Chicago for the Silvermane family of the Maggia (see Maggia; Silvermane). This activity brought her into conflict with the adventurers Ant-Man and Wasp; although she managed to evade capture, she was forced to detonate her inventory (see Ant-Man; Wasp).

She was later seen discussing the incident with both Silvermane and his granddaughter, Silver Sable; Silvermane indicated that since that was her first encounter with superhumans while in his employ that he would forgive that incident, though he cautioned her not to make it a habit (see Silver Sable). After the meeting, Sable attempted to convince Sureshot to back her against her grandfather. Sureshot wasn't convinced, but agreed to supply Sable with additional weapons for a minor discount.

Sureshot later encountered private investigators Misty Knight and Colleen Wing when attempting to smuggle AIM weapons to Silvermane's rival, Leo of the Zodiac (see AIM; Knight, Misty; Leo; Wing, Colleen; Zodiac). Although she held her own against the two, she was eventually defeated and arrested.

How long she remains in prison before being sprung by one of the organized criminal cartels in need of her services is unknown.
Height: 5' 9".
Weight: 145 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Purple bodysuit with black trim, black boots, metallic wrist bracers, black utility belt.
Strength Level: Sureshot possesses the normal human strength of a woman her age, height, and build who engages in regular exercise.
Known Superhuman Powers: None.
Other Abilities: Sureshot is a marksman with conventional and wrist-rocket weaponry. She is also a skilled motorboat pilot and smuggler.
Weapons and Paraphernalia: Sureshot wears a pair of weapon bracers. These bracers are designed to fire caseless pistol rounds; the right bracer also possesses a 15mm gyroc launcher. She also has access to a number of conventional small-arms.

415 points
Attributes: ST 11 [10]; DX 14 [80]; IQ 11 [20]; HT 12 [20].
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [5]; Per 13 [10]; FP 12 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 10.
Languages: Afrikaans (Native) [6]; English (Native) (Native Language) [0]; Russian (Native) [6].
Cultural Familiarities: Western [0].
Advantages: Absolute Direction [5]; Combat Reflexes [15]; Enhanced Dodge (All Vehicles) 3 [30]; Fit [5]; Gunslinger [25]; Wealth (Comfortable) [10].
Perks: Dial-A-Round (Guns (Wrist Gun)) [1]; Eye For Distance [1]; Flimsy Cover [1]; Full Tank [1]; Off-Hand Weapon Training (Guns (Wrist Gun)) [1]; Off-Screen Reload [1]; One-Way Literacy (Reads Mandarin) [1]; Style Familiarity (Military Hand to Hand: Krav Maga) [1]; Upside Down Shooting [1]; Weapon Bond (Wrist Shooters) [1].
Disadvantages: Code of Honor (Professional: Smuggler's) [-5]; Compulsive Speeding (6) [-10]; Greed (12) [-15]; Incurious (15) [-2]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5].
Quirks: Careful [-1]; Carries Backup Weapons [-1]; Doesn't Trust Banks [-1]; Panics When Faced With Superhumans [-1]; Sarcastic [-1].
Skills: Accounting (H) IQ+0 [4] – 11; Acrobatics (H) DX+0 [4] – 14; Acting (A) IQ+0 [2] – 11; Armoury/TL8 (Small Arms) (A) IQ+3 [12] – 14; Beam Weapons/TL8 (Wrist Gun) (E) DX+4 [12] – 18; Camouflage (E) IQ+1 [2] – 12; Chemistry/TL8 (H) IQ+1 [8] – 12; Climbing (A) DX+0 [2] – 14; Computer Operation/TL8 (E) IQ+0 [1] – 11; Connoisseur (Cars) (A) IQ+1 [4] – 12; Connoisseur (Speedboats) (A) IQ+1 [4] – 12; Current Affairs/TL8 (Headline News) (E) IQ+1 [2] – 12; Current Affairs/TL8 (Travel) (E) IQ+1 [2] – 12; Detect Lies (H) Per+1 [8] – 14; Electronics Operation/TL8 (Security) (A) IQ+1 [4] – 12; Engineer/TL8 (Small Arms) (H) IQ+1 [8] – 12; Fast-Draw/TL8 (Ammo) (E) DX+1 [1] – 15*; Filch (A) DX+0 [2] – 14; First Aid/TL8 (Human) (E) IQ+0 [1] – 11; Guns/TL8 (Gyroc) (E) DX+4 [11] – 18†; Guns/TL8 (Wrist Gun) (E) DX+4 [12] – 18; Holdout (A) IQ+1 [4] – 12; Intimidation (A) Will+0 [2] – 12; Judo (H) DX+0 [4] – 14; Jumping (E) DX+0 [1] – 14; Karate (H) DX+0 [4] – 14; Knot-Tying (E) DX+0 [1] – 14; Lifting (A) HT+0 [2] – 12; Lip Reading (A) Per+0 [2] – 13; Mathematics/TL8 (Applied) (H) IQ+1 [8] – 12; Merchant (A) IQ+2 [8] – 13; Observation (A) Per+1 [4] – 14; Running (A) HT+1 [4] – 13; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Search (A) Per+0 [2] – 13; Smuggling (A) IQ+3 [12] – 14; Soldier/TL8 (A) IQ+0 [2] – 11; Stealth (A) DX+0 [2] – 14; Streetwise (A) IQ+1 [4] – 12; Swimming (E) HT+0 [1] – 12; Throwing (A) DX+0 [2] – 14; Urban Survival (A) Per+0 [2] – 13; Weather Sense (A) IQ+1 [4] – 12; Wheel Man! (WC) DX+0 [24] – 14‡; Wrestling (A) DX+0 [2] – 14.
Techniques: Quick-Shot/TL8 (Guns (Wrist Gun)) (A) def+3 [3] – 18§.
Starting Spending Money: $6,940 (20% of Starting Wealth, minus cost of wrist shooters).

* Includes +1 from Combat Reflexes.
† Defaulted from Guns (Wrist Gun).
‡ Conditional +3 from Absolute Direction.
§ Includes +3 from Gunslinger.

Role-Playing Notes:
Sureshot tries to be professional, but has a tendency to be nervous when facing superhuman opponents.

Design Notes:
1. Wrist Shooters built as TL9 "Holdout Pistol, 7.5mm" (Ultra-Tech, p. 137), with one adding a TL9 "Holdout Gyroc, 15mm" (Ultra-Tech, p. 145), doubled in price due to appearing at TL8.
2. Sureshot has to be the most obscure canon character I've brought into the Reboot, with a grand total of four pages to her name (in Nova v2 #10 from the mid-'90s), three of which were a fight scene. When I originally read that issue, back when it was new, I assumed that Sureshot and her co-criminals had prior appearances buried in some other book (Daredevil, Defenders, and Spider-Man came to mind), but it appears that was their first and (except for one, Kid Quarry) only appearance to date. Shame, because looking back a few of them had potential.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 05-21-2021 at 06:39 AM.
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Old 11-07-2020, 12:57 AM   #1655
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Phantasm View Post
2. Sureshot has to be the most obscure canon character I've brought into the Reboot, with a grand total of four pages to her name (in Nova v2 #10 from the mid-'90s), three of which were a fight scene. When I originally read that issue, back when it was new, I assumed that Sureshot and her co-criminals had prior appearances buried in some other book (Daredevil, Defenders, and Spider-Man came to mind), but it appears that was their first and (except for one, Kid Quarry) only appearance to date. Shame, because looking back a few of them had potential.
Wow... that's Death-Shield, Blood Spider, and Jagged Bow levels of obscure. I mean, technically a little beyond as I guess those three got a second appearance back in 2013. Their original and only other appearance was in 1993. XD
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Old 01-24-2021, 08:30 AM   #1656
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

While updating the PDF, I noticed it had gotten extremely large and unwieldy. SO, I went ahead and split it into two files: A-M and N-Z plus Appendixes. Now, instead of a single 750+ page document, there's two 300-450 page documents.

Also updated the links in my .sig.

Still working on Swarm's bio... well, kinda. It's more like everything I write for him gets tossed out a few minutes later. :(
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 01-24-2021, 10:47 AM   #1657
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Still working on Swarm's bio... well, kinda. It's more like everything I write for him gets tossed out a few minutes later. :(
As in you're not happy with him/it, or that they keep changing him in the source material? I mean, the only reason I'm not 100% certain is that both are practically givens. XD
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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Old 01-24-2021, 01:11 PM   #1658
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Have you done any testing for these characters against their typical antagonists?

I believe Spiderman would turn a hypothetical evil twin into a pile of broken bones (12d punch damage vs 22 hp). His double would also break free from binding webs with ease (Binding 20 vs 112 ST).

Spiderman generally doesn't take blows terribly well, but it's not like similarly strong opponents like Venom (who likely has more strength that spidey) will typically One-KO him either when they do manage to deliver a haymaker to his face.
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Old 01-24-2021, 01:16 PM   #1659
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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As in you're not happy with him/it, or that they keep changing him in the source material? I mean, the only reason I'm not 100% certain is that both are practically givens. XD
More the first of not being happy with how the bio is coming out in his origin and first (and only to date?) encounter with the Diminutive Duo in Chicago in Year One of the Reboot. Working on honey bees genetically modified to be pesticide-resistant with the most successful strain being Africanized "killer" bees, but the transition from the scientist to Body of Bees around his skeleton is in the type-and-delete phase.

I can pick and choose the elements of the source material I work in as desired, so I don't have to worry too much about how he was presented elsewhere.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 01-24-2021, 04:19 PM   #1660
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by RedMattis View Post
Have you done any testing for these characters against their typical antagonists?

I believe Spiderman would turn a hypothetical evil twin into a pile of broken bones (12d punch damage vs 22 hp). His double would also break free from binding webs with ease (Binding 20 vs 112 ST).

Spiderman generally doesn't take blows terribly well, but it's not like similarly strong opponents like Venom (who likely has more strength that spidey) will typically One-KO him either when they do manage to deliver a haymaker to his face.
Spiderman has Injury Tolerance (Damage Reduction) 10 which means he would take 4-5 points from one of his own punches. Against 22 hit points, it would take a few punches to put him down. The tolerance is Crushing only but that works for punches.
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