01-06-2016, 08:30 PM | #11 |
Join Date: Mar 2008
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Re: [Magic] powered by youth
While it didn't age you in the book Druid's Blood by Esther M. Friesner there is a fixed mana pool for mages. Since one thing magic could do was keep you from aging or make you younger every spell cast on anything else was shorting what could be a very long life. The royal family was mages and would use magic when needed to defend the realm but abdicated after a while and retired to live a long and peaceful life.
I have though about using it in a campaign but never had the right rest of the setting in mind. One problem I can see is that players are much more willing to kill off a PC to "win" the the actual PC would be. |
01-06-2016, 08:32 PM | #12 | |
Join Date: Aug 2007
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Re: [Magic] powered by youth
Quote:
You've probably already put more work into something that will only be used by NPCs than is necessary.
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Fred Brackin |
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01-06-2016, 11:16 PM | #13 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: [Magic] powered by youth
Quote:
The dramatic application of "I'll throw 1000 points into spell X" could be used for good or bad narratively speaking.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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01-06-2016, 11:30 PM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Magic] powered by youth
See Onomancy in Pyramid 3-48 Secret Magic for another long term caster.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
01-07-2016, 12:29 AM | #15 |
Join Date: Dec 2008
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Re: [Magic] powered by youth
If I recall correctly, the game The Riddle of Steel had a similar mechanic where spells aged you, though without the aging backwards part. Maybe look to reports/reviews of that to see how well it played out in game (I read the rule-book but never actually played it). That said, they did it with an otherwise much more powerful and versatile magic system than the GURPS Basic magic system.
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01-07-2016, 07:38 AM | #16 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: [Magic] powered by youth
Trade power for skill. Self-taught at a horrible rate by theorizing stuff, and whenever you cast a spell (basically at default based on lots of prep work+tons of extra FP for +4 skill, and perhaps extra time if allowed), you analyze the interactions for decades to improve your algorithms.
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01-07-2016, 07:41 AM | #17 | |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: [Magic] powered by youth
Quote:
This is also a good way of going over to the dark side in SW. |
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