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Old 08-18-2020, 08:03 AM   #11
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Lockpicking Spell

Quote:
Originally Posted by Skarg View Post
In a campaign world where the GM has not already fixed that exploit, the mechanicians may have learned about this (ab)use of the Knock spell centuries ago, and so train trap designers to at most put an alarm trap on a door lock, and have the trigger mechanism for other kinds of trap effects be on something else.
Or don't put traps on doors with a long line-of-sight.

Every door in the dungeon is just around a bend ;-)
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Old 08-20-2020, 12:27 PM   #12
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Lockpicking Spell

Quote:
Originally Posted by Axly Suregrip View Post
Or don't put traps on doors with a long line-of-sight.

Every door in the dungeon is just around a bend ;-)

Or even better: trapped door at the end of long corridor that triggers a trap at the other end of the corridor... exactly in the MHx farthest away. Do that a few times. :-)
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