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Old 06-27-2018, 03:01 PM   #21
evileeyore
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Default Re: GURPS DF / DFRPG Random Dungeon Generator

Quote:
Originally Posted by lordabdul View Post
(common sense would indicate characters would just go forward and alternatively occupy overlapping hexes, but I don't know what RAW say?)
That's exactly how I do it. I only count a creature in a half hex as being "constrained"* if the other hexes around it are all filled with other creatures or terrain (walls, furniture, etc).



* By which I mean I treat it as being in Close Combat for all intents as purposes due to having limited space to shift about in.
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