|
06-27-2018, 11:32 AM | #1 |
Join Date: Sep 2004
Location: Canada
|
GURPS DF / DFRPG Random Dungeon Generator
Random Dungeon Generator
(This post is a stub) You can have a look at it online care of Celti https://dungeon.celti.name/ and care of Eric B. Smith http://gurpsland.no-ip.org/#Dungeon http://gurpsland.no-ip.org/Dungeon You can also download it to use offline on your home computer - the only software it requires is a web browser that can run javascript (currently, not really functional on mobile devices that I know of). Kyle Norton manages our blog at Dungeons on Automatic, which also covers reports from testing random dungeons, monster tokens specifically for DF for online play (or making "pog" style minis for tabletop play with a colour printer), and suchlike.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 06-27-2018 at 11:36 AM. |
06-27-2018, 11:33 AM | #2 |
Join Date: Sep 2004
Location: Canada
|
Re: GURPS DF / DFRPG Random Dungeon Generator
WHAT THIS IS AND HOW TO USE IT:
A HTML/CSS/JavaScript based random dungeon generator for the Dungeon Fantasy RPG, and for GURPS (particularly the GURPS Dungeon Fantasy product line). This is intended as an entirely stand-alone and cross-platform application. It does not require web hosting and it does not require installation of a scripting environment or other special software. You can visit it at one of the web presences at https://dungeon.celti.name/ or http://gurpsland.no-ip.org/Dungeon, or you can run it at home! All you need is to download, unzip, and then open "index.html" in a relatively modern web-browser (I just can't support IE6, sorry). WHAT IT IS FOR: The primary intent is twofold:
The most obvious two issues when GMs design their own "dungeons" are forgetting about mana and sanctity levels (making spellcasters particularly powerful), and not providing a varied enough palette of challenges (resulting in one profession becoming "the best" or another profession becoming "the worst"). Individual GMs have their own blind spots - unintentionally doing something the same all the time. The dungeons generated may not make sense, but they definitely have variety - and even a silly random dungeon can remind you about dungeon details you usually forget. The extreme use-case for this app is "push button, receive dungeon, start playing by reading out what's on the paper". It is currently possible to operate this way, but the experience will have bizarre elements introduced by the random systems and be a bit lifeless. Consider taking 30 minutes to review the output and replacing unsuitable encounters and descriptions. Or come up with a story to explain the insanity!
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 06-27-2018 at 11:41 AM. |
06-27-2018, 11:34 AM | #3 |
Join Date: Sep 2004
Location: Canada
|
Re: GURPS DF / DFRPG Random Dungeon Generator
WHAT IT DOES:
This app produces a dungeon map image with customizable resolution (suitable for printing or for online play on a virtual tabletop) and a formatted room-by-room key. Implemented Features:
TODO:
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 06-27-2018 at 12:37 PM. |
06-27-2018, 11:35 AM | #4 |
Join Date: Sep 2004
Location: Canada
|
Re: GURPS DF / DFRPG Random Dungeon Generator
CREDIT:
This project is significantly based on version 1.0.3 of the random dungeon generator created by drow (drow@bin.sh). We owe drow a significant debt of gratitude. Thank you for making this work possible by sharing your code. Drow specifically provided the bulk of the actual map making code, which we are elaborating on. Modifications and elaborations by Emily Smirle and Kyle Norton. Programming and data by Emily Smirle, Project Management and data by Kyle Norton. Code contributors include nasfarley88 and eggdropsoap. Pull requests are welcome! This project is licensed under Creative Commons BY-NC 3.0 GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This game aid is the original creation of Emily Smirle and Kyle Norton and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-27-2018, 03:38 PM | #5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: GURPS DF / DFRPG Random Dungeon Generator
if I had the power to add things to your To Do list it would be these:
1 - Add a clear Entrance. As in a defined entrance point. 2 - Have a map version that lables the 'a' and 'b' stuff on the map. EI: East Door a: Oak door (1/2"): DR 2; HP 29; it is locked, a +2 bonus to pick the lock. East Door b: Oak door (1/2"): DR 2; HP 29; it is locked, no penalty to pick the lock. These doors are identical on the map, one presumes 'a' is the northernmost door... but... 3 - That room had three doors on the eastern wall, two go into a neighboring room and one to a corridor. The neighboring room only lists one door on it's western wall and that one does not match either of the previous two... so can we get the rooms to list all their doors? Or at least be labeled? I gather the issue in #3 is probably down to the digger algorithm adding a door when it digs into a new room and the room has already propagated it's description... so... this might not be doable[list all doors], but would the "add labels to the map" be possible? Last edited by evileeyore; 06-27-2018 at 03:42 PM. |
06-27-2018, 04:01 PM | #6 |
Join Date: Aug 2005
Location: Denmark
|
Re: GURPS DF / DFRPG Random Dungeon Generator
This is awesome! Thank you for sharing.
|
06-27-2018, 05:07 PM | #7 | |||
Join Date: Sep 2004
Location: Canada
|
Re: GURPS DF / DFRPG Random Dungeon Generator
Quote:
The stairs up and down are the entrances, depending on which direction you're coming from. Quote:
Quote:
If you use the less tightly packed dungeons they don't share walls as much and it does reduce that kind of nonsense, but that's not a solution (I like the busy dungeons). As part of the general cleanup in preparation of the tunnel digging changes, I'm going to remove responsibility from door creation out of the hands of the rooms, as the rooms are quite self centered and don't care about anyone else. It's going into the overall tunneling code, as that has a view of the entire map and while it can be very silly, at least it knows not to step on its own toes. EDIT: And yes, I tend to personify my code. It makes it easier to yell at in frustration.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|||
06-27-2018, 06:26 PM | #8 |
Join Date: Sep 2004
Location: Orem, Utah, USA
|
Re: GURPS DF / DFRPG Random Dungeon Generator
Very cool. thanks for sharing.
|
06-27-2018, 07:24 PM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: GURPS DF / DFRPG Random Dungeon Generator
Quote:
Ill be adding this thread to my resource list
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
06-27-2018, 10:24 PM | #10 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: GURPS DF / DFRPG Random Dungeon Generator
Quote:
Quote:
Quote:
|
|||
Tags |
dungeon fantasy, dungeons, random dungeon, utility |
Thread Tools | |
Display Modes | |
|
|