01-06-2018, 07:14 PM | #101 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Realistic Point Gains
I think that if you actually have players that are happy with this game then you really don't need get our opinion, when most of us probably wouldn't like it.
However, if you don't have such players, though, based on this and your previous threads, the reason is probably because they are playing merely minor characters in your NPCs' story, and that nothing they do can actually change the destiny you have already decided for these powerful NPCs, since no attempt, either by the PCs or their enemies, can actually prevent these NPCs from succeeding at anything significant. If you are hoping that by proving these characters are "realistic" you can assuage criticism of your game, you are addressing a problem that is probably not actually relevant. If they aren't having fun, I suspect it is because they are on a railroad heading to a destination that isn't even about them. |
01-06-2018, 07:24 PM | #102 | |
Banned
Join Date: May 2017
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Re: Realistic Point Gains
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01-06-2018, 07:40 PM | #103 | |
Banned
Join Date: May 2017
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Re: Realistic Point Gains
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01-06-2018, 07:55 PM | #104 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Realistic Point Gains
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I'm not sure what you mean by "got 36-90." Thirty-six to ninety of what, exactly?
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Bill Stoddard I don't think we're in Oz any more. |
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01-07-2018, 12:19 AM | #105 | ||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Realistic Point Gains
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I also don't have much interest in playing in a setting with godlike NPCs who never make mistakes and have effectively enslaved humanity unless I am permitted to engage that setting as the horror fiction that it should be. I don't want to play a villager in Bixby's "It's a Good Life" who genuinely believes that Anthony is a good boy, or worse where it is doesn't matter if they don't. Your Anthony Fremonts are actually worse because they personally don't have godlike control of reality, in-universe they seem opposable, but in a metagame way you are exercising your godlike control of the setting, which demoralizes the player but makes demoralizing the character, in response, metagaming. Worse still is the way that instead of wishing rebels to the cornfield, your tyrants just always happen to discredit their opponents or turn public opinion against them or whatever. At least being wished to the cornfield has some nobility of courage in comparison. What is especially missing here is any kind of sense of a campaign frame. What are the PCs expected to do? In my last three GURPS games the PCs were: secret agents carrying out missions in opposition to an invading alternate reality whose denizens controlled human language, a group of mercenary adventures racing to recover some lost artifacts before another group did, and a group of people who were assembled by a sinister shadowy patron to undertake a conspiracy to restore interstellar travel, respectively. What are players told about your expectations for the kinds of PCs they should be expected to play and the kinds of adventures they are expected to undertake? Last edited by sir_pudding; 01-07-2018 at 04:26 AM. |
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01-07-2018, 03:27 AM | #106 |
Banned
Join Date: May 2017
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Re: Realistic Point Gains
Character points to invest on skills or trained advantages, sorry :)
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01-07-2018, 03:42 AM | #107 | |
Banned
Join Date: May 2017
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Re: Realistic Point Gains
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01-07-2018, 07:26 AM | #108 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Realistic Point Gains
[MOD]
If you consider some post(s) breaking the rules of the forum, insulting or the like, you should use the report function and not start a public discussion or act as a 'junior moderator'. To everyone else: derivative discussion starting from the quoted post is off-topic. [/MOD] Last edited by vicky_molokh; 01-07-2018 at 08:26 AM. |
01-07-2018, 11:14 AM | #109 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Realistic Point Gains
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__________________
Bill Stoddard I don't think we're in Oz any more. |
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01-07-2018, 06:17 PM | #110 | |
Banned
Join Date: May 2017
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Re: Realistic Point Gains
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This corporation is supposed to be an organization with the following stats: Members: 282.592 Wealth: Very Wealthy Contacts: Different specialties-(21); Business-(15) Member Traits: Enemy (Watcher; Medium; FR12); Enemy (Weak; FR9); Fanaticism; Hidden Facilities. Startup Cost: $176.337.672.000. Resource Value: $881.688.360 Patron Value: 40 Points Enemy Value: -40 Points (I am trying to determine to determine a value for market cap in order to improve a "company website" for playing purposes, and after doing some calculations with averages and sales, and looking into companies such as Apple, I got to: Gross Sales: $538.646.000.000 Market Cap: $1.884.252.600.000) This company (which they run, owning 50% each) produces and sell over 1.092 million cancer vaccines a year (each lasting from five to ten years), provides healthcare services to over 26.32 million patients a year, runs a virtual reality planet with over 1.2 billion users and is the biggest computers manufacturer in the world with over 131.04 million units shipped a year. It also owns basically the full market for realistic flesh robots, with over 1.000 sales a year, and the artificial intelligences market, with more than 945.000. These characters do not usually appear directly, since they are busy running the company and researching into new discoveries, but they tend to do a lot of propaganda and regularly make public appearances. Some characters have gotten to associate with them in the past, such as a couple of special agents, some multimillonaire girl, a band of scammers, a group of thieves, quite a number of spies and a few of them usually look to join their researches. |
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