12-21-2010, 01:36 AM | #11 |
Join Date: Mar 2010
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Re: The paradoxes of zombie survival
There is some video game some developer is
working on that may be exploring this as well, can't recall the video game name offhand. You start out in your own group holed up in an abandoned school. You have to keep everyone in your group from panicking, making sure you have enough supplies, & then teams have to be sent out to explore. They find other groups, which is an encounter, deal with zombies, or hostile groups, & all nearby resources are consumed over time. Which then leads to explorer teams having to move further & further out. I don't know if the game they're making allows you to relocate later on, but if it doesn't, it pretty much means you play just to see how long you can survive. Perhaps winning the game (though not in the above video game) would be in successfully rebuilding some type of civilization, perhaps something akin to what it might have been like 500-1000 years ago (but with zombies). |
12-21-2010, 08:47 AM | #12 |
Join Date: Nov 2008
Location: Rome, Italy
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Re: The paradoxes of zombie survival
The survival/civilization rebuilding element is the most interesting aspect of a zombie campaign (and the most underused in any genre themed show). One of the most innovative point of view is in the british TV Serie "Survivors" (here there's a killing virus, not zombies) where the main characters finally find a suitable way of life when suddently comes the Government that is rebuilding a civilization they don't want since they're fine as is; the problem is that one character in the party is a medic, the other a life-sentenced criminal.
For more day-by-day zombie surviving with friends and enemies there's a very clever free browser game who work with this paradox: die2nite, here everyone is needed to survive the day but you got better chance if you stab your former friends and steal their stuff; shunning and revolts are everyday bread.
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social interaction, survior communities, surviors, zombie infection, zombies |
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