Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-18-2010, 12:11 PM   #1
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default [Magic] No Mana Zones between caster and subject.

Is there an "official" ruling somewhere on how No Mana Zones interact with spells when between caster and subject? Three ways I can see it working, depending on the definition of mana.

1) Spells move in straight lines between caster and subject. Any NMZ that transects (Is that the right word) that straight line will block the spell. Allows subjects to hide behind, say, 1-hex NMZs and be protected from spells.

2) Spells move along the shortest path between caster and subject as long as they can get there without going through a NMZ. Which means, in order for a subject to be protected from spells by an NMZ, they'd need to be totally englobed in a NMZ. NMZ 360-deg and over and below. The interior of the "globe" can still have a Low mana level or higher.

3) Spells don't move through 3D Euclidean space. As long as both caster and subject are not in a NMZ, the spell will get to the subject. In which case, in order to be protected by a NMZ, the subject must be in a NMZ.

Any thoughts?
Jerander is offline   Reply With Quote
Old 03-18-2010, 12:31 PM   #2
Stone Dog
 
Join Date: Feb 2008
Default Re: [Magic] No Mana Zones between caster and subject.

From what I remember it all depends on where the effect of the spell originates.

Basic and Area effects originate at the target, so if the target is IN a NMZ it fizzles. Somebody in a NMZ isn't too concerned by Deathtouch, but an explosive fireball blowing up at the edge of the zone might be a worry.

Missile effects originate at the caster and can quite happily be lobbed into a NMZ at full potency. Somebody in a NMZ is quite at risk of being skewered by an ice dagger.

Other than that, it is just range penalties. If you are in a normal mana zone, don't think that a NMZ acts like a wall.
Stone Dog is offline   Reply With Quote
Old 03-18-2010, 02:16 PM   #3
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: [Magic] No Mana Zones between caster and subject.

Quote:
Originally Posted by Stone Dog View Post
From what I remember it all depends on where the effect of the spell originates.

Basic and Area effects originate at the target, so if the target is IN a NMZ it fizzles. Somebody in a NMZ isn't too concerned by Deathtouch, but an explosive fireball blowing up at the edge of the zone might be a worry.

Missile effects originate at the caster and can quite happily be lobbed into a NMZ at full potency. Somebody in a NMZ is quite at risk of being skewered by an ice dagger.

Other than that, it is just range penalties. If you are in a normal mana zone, don't think that a NMZ acts like a wall.
Do you have a book page number so I can look it up?

Thanks,
Jerander.
Jerander is offline   Reply With Quote
Old 03-18-2010, 02:35 PM   #4
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: [Magic] No Mana Zones between caster and subject.

Quote:
Originally Posted by Jerander View Post
Is there an "official" ruling somewhere on how No Mana Zones interact with spells when between caster and subject? Three ways I can see it working, depending on the definition of mana.

1) Spells move in straight lines between caster and subject. Any NMZ that transects (Is that the right word) that straight line will block the spell. Allows subjects to hide behind, say, 1-hex NMZs and be protected from spells.

2) Spells move along the shortest path between caster and subject as long as they can get there without going through a NMZ. Which means, in order for a subject to be protected from spells by an NMZ, they'd need to be totally englobed in a NMZ. NMZ 360-deg and over and below. The interior of the "globe" can still have a Low mana level or higher.

3) Spells don't move through 3D Euclidean space. As long as both caster and subject are not in a NMZ, the spell will get to the subject. In which case, in order to be protected by a NMZ, the subject must be in a NMZ.

Any thoughts?
IIRC the Q&A column in Roleplayer answered this question. Technically this is a 3e answer. Lemme see if I can dig it up.
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote
Old 03-18-2010, 02:36 PM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Magic] No Mana Zones between caster and subject.

I believe the Words of Kromm went with #2, but not sure it's ever been stated officially.
Anthony is offline   Reply With Quote
Old 03-18-2010, 02:47 PM   #6
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: [Magic] No Mana Zones between caster and subject.

With a repeat of the "Thi is 3rd edition" caveat, though 4th edition standard Magic is rather unchanged from 3rd...

http://www.sjgames.com/gurps/Rolepla...#anchor1158242

Quote:
Originally Posted by Roleplayer #20
GURPS Q&A
What happens to spells that cross the boundaries of mana areas? For instance, what happens to an Explosive Fireball entering a no-mana area? Can a person using the Great Voice spell be heard 200 yards away by a person in a no-mana zone? What is the effective skill of a mage in a normal-mana zone casting a Lend Language spell on someone in a no-mana zone?


-- Rick Malavasic
A missile spell would continue across the boundary into a no-mana zone. No other spell or spell effect would cross into a no-mana zone.

When a spell is cast between different zones, both of which contain mana, calculate penalties as for the lower of the two zones. Thus, if either the caster or the subject is in a low-mana zone, the roll will be at -5. In the case of a spell like Great Voice, in which the "target" of the spell is the speaker, the location of the listener(s) doesn't affect the spell, as long as they are not in a no-mana zone.
A caster in a zone of very high mana has the benefit of fatigue-free casting (if he's a mage) and the problem that any failure will be very dangerous, regardless of where his subject is standing.



-- Steve Jackson
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote
Old 03-18-2010, 09:28 PM   #7
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: [Magic] No Mana Zones between caster and subject.

Quote:
Originally Posted by Jerander View Post
Is there an "official" ruling somewhere on how No Mana Zones interact with spells when between caster and subject? Three ways I can see it working, depending on the definition of mana.
[...]
2) Spells move along the shortest path between caster and subject as long as they can get there without going through a NMZ. Which means, in order for a subject to be protected from spells by an NMZ, they'd need to be totally englobed in a NMZ. NMZ 360-deg and over and below. The interior of the "globe" can still have a Low mana level or higher.
Found it here:

Quote:
Originally Posted by Krommnotes
"Q: About divining across mana levels: Would this count across intervening zones of mana? I want to cast a divination from Allah’s, across Caithness to target something in the dwarven kingdom [Zarak ...] Would that be at -5 or normal? If it is at -5, could that be avoided by making the spell take a longer route around (or under or above) the LMZ?

Basically, you can choose whatever path you want for the spell: Unless you're in a plane of existence with a weird metric, a straight line is normally preferable, because it produces minimum distance modifiers; however, if that line crosses a zone of lower (or no) mana, it may be to your benefit to trace a less-direct route through regions of higher mana level. The same would apply to Teleport, I suppose.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 03-19-2010, 11:49 AM   #8
starslayer
 
Join Date: Dec 2006
Default Re: [Magic] No Mana Zones between caster and subject.

Side note; no manna zone does not stop a fireball in flight; fireballs (and most missile spells) are 'real' balls of fast moving material once created. They are stopped by force walls/domes, and pass effortlessly through pentagrams and no manna zones delivering full effect.
starslayer is offline   Reply With Quote
Old 03-19-2010, 01:59 PM   #9
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: [Magic] No Mana Zones between caster and subject.

Quote:
Originally Posted by starslayer View Post
Side note; no manna zone does not stop a fireball in flight; fireballs (and most missile spells) are 'real' balls of fast moving material once created. They are stopped by force walls/domes, and pass effortlessly through pentagrams and no manna zones delivering full effect.
Maybe not the full effect; an Explosive Fireball is still hot, but the magical faux-explosive effect shouldn't still function inside a NMZ, and a Pentagram ought to resist it.

An argument can be made that since weather is an elemental phenomenon, Weather Dome will also stop elemental missile spells. It stops the most severe weather possible (Lightning is lightning, Concussion is thunder, Ice Daggers and Ice Spheres are hail), even Fortean weather like rains of frogs (Stone Missiles are a rain of stones, Fireballs and Explosive Fireballs are rains of fire).
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 03-19-2010, 02:04 PM   #10
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: [Magic] No Mana Zones between caster and subject.

Quote:
Originally Posted by starslayer View Post
Side note; no manna zone does not stop a fireball in flight; fireballs (and most missile spells) are 'real' balls of fast moving material once created. They are stopped by force walls/domes, and pass effortlessly through pentagrams and no manna zones delivering full effect.
I'd question whether most of these are "real" balls. Fireball, in particular, is problematic. What holds it in shape? What does it burn? Even Stone Missile turns to dust upon impact, which seems to indicate there's some magic involved after release.
Jerander is offline   Reply With Quote
Reply

Tags
fireball, no mana

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:03 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.